14 #include <osg/Geometry>
15 #include <osgText/Text>
41 virtual void drawLine(
const osg::Vec4& color,
const double lineWidth);
43 virtual void setPosition(
int vtx,
const DtVector& position );
51 void createText(
const std::string& fontName,
const osg::Vec4& color,
double size );
54 virtual void resetGeode();
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
voidpf void uLong size
Definition: ioapi.h:39
osg::ref_ptr< osg::Geode > myShapeGeode
Definition: DtDrawModelInstance.h:59
virtual void setVisible(bool isVisible)
no-op
Definition: DtDrawModelInstance.h:46
Contains makVrv::DtOsgModelInstance class.
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
osg::ref_ptr< osg::Vec3Array > myPoints
Definition: DtDrawModelInstance.h:61
The base class for simple OSG based model instances. This call can't be instantiated itself...
Definition: DtOsgModelInstance.h:77
osg::ref_ptr< osg::Group > myGroup
Definition: DtDrawModelInstance.h:58
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Instance of an OSG-specific attachable draw model.
Definition: DtDrawModelInstance.h:23
osg::ref_ptr< osg::Geometry > myGeometry
Definition: DtDrawModelInstance.h:60