15 #include <matrix/vlVector.h>
35 virtual void setRelativePosition(
double x,
double y,
double z ) = 0;
38 virtual void setRelativeOrientation(
const DtTaitBryan& ori ) = 0;
41 virtual void setDimensions(
double x,
double y,
double z ) = 0;
44 virtual void setColor(
float r,
float g,
float b,
float a ) = 0;
47 virtual void setInsideColor(
float r,
float g,
float b,
float a ) = 0;
50 virtual void setOutsideColor(
float r,
float g,
float b,
float a ) = 0;
53 virtual void setPosition(
int vtx,
const DtVector& position ) = 0;
56 virtual void setAzimuthRange(
float center,
float sweep ) = 0;
59 virtual void setElevationRange(
float center,
float sweep ) = 0;
62 virtual void setMaxAngleSegment(
float angleSegmentMax ) = 0;
65 virtual void setShowLines(
bool showLines ) = 0;
68 virtual void setLinesHaveAlpha(
bool lineAlpha ) = 0;
Distributed model for drawing segments of ellipsoids.
Definition: DtEllipsoidArcModel.h:22
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:55
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.