18 class DtEntityStateListener;
32 int modelSet,
bool distribute =
true);
37 DtSceneObjectAgent* sceneObject,
int modelSet,
bool distribute =
true );
43 virtual void visualize(
const DtUnicode& definition,
81 DtSceneObjectAgent* sceneObject,
int modelSet,
bool distribute );
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
DtEntityStateListener & myEntityListener
Same as myListener, but casted for convenience.
Definition: DtEntityVisualizerSet.h:55
boost::unordered_map< int, ModelSetVisualizerCreationMap > VisualTypeVisualizerCreationMap
Map that indicates whether a visualizer should be created, by visual type, for all given model sets...
Definition: DtVisualizerCreationSettings.h:42
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Type
Visualizer class types that are supportable via visualizers. Each visualizer can be created by an ins...
Definition: DtStateVisualizer.h:41
DtEntityVisualizerSetCreator.
Definition: DtEntityVisualizerSet.h:60
This contains all the DtVisualizers used to visualize an element in a particular model set...
Definition: DtVisualizerSet.h:32
This class is a set of entity visualizers, all of the visualizers in this set must support the entity...
Definition: DtEntityVisualizerSet.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains makVrv::DtVisualizerCreationSettingsManager class.
DtEntityStateListener.
Definition: DtEntityStateListener.h:132