10 #ifndef DtFireInteractionStateObject_H_
11 #define DtFireInteractionStateObject_H_
36 if(myFireInteractionState)
38 *myFireInteractionState = state;
This creates the DtFireInteractionState and adds it to a DtSimEntry. Also sets the values of the DtFi...
Definition: DtFireInteractionStateObject.h:21
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtSimStateObject class.
This is the protocol independent state of a fire interaction. Created/ deleted by DtFireInteractionSt...
Definition: DtFireInteractionState.h:26
Contains makVrv::DtFireInteractionState class.
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:25
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
void setState(DtFireInteractionState &state)
Copy state into myState. Tell the DtSimEntry that the state has been updated.
Definition: DtFireInteractionStateObject.h:33