25 virtual void setTreesEnabled(
bool enabled);
26 virtual void setBillboardsEnabled(
bool enabled);
27 virtual void setTreeMeshesEnabled(
bool enabled);
28 virtual void setFarClippingPlane(
float farPlane);
29 virtual void set3DLodDistances(
float fHighDetail3dDistance,
float fLowDetail3dDistance);
30 virtual void setBillboardDistances(
float fBillboardStartDistance,
float fBillboardEndDistance);
32 virtual void setBillboardFadeOutRange(
float range);
34 virtual void setAmbientScalar(
float val);
35 virtual void setDiffuseScalar(
float val);
36 virtual void setSpecularScalar(
float val);
37 virtual void setTransmissionScalar(
float val);
38 virtual void setAlphaScalar(
float val);
41 virtual void setReceiveShadows(
bool enable);
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Contains makVrv::DtDe class.
DtUniqueID myUniqueId
Definition: DtForestEnvController.h:45
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Definition: DtForestEnvController.h:16
DtDe & myDe
Definition: DtForestEnvController.h:44
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70