VR-Forces 5.0.2 Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtFxCollisionVolumeInterface.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2019 VT MAK
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 #pragma once
10 
11 #include <vrvOsg/vrvOsg.h>
12 
13 namespace makVrv
14 {
19  {
20  public:
21 
24 
26  virtual void setPosition(double x, double y, double z) = 0;
27 
29  virtual void setRadius(float radius) = 0;
30 
32  virtual void setRadius(float radius_x, float radius_y, float radius_z) = 0;
33 
35  virtual void setRotation(float angle, float x, float y, float z) = 0;
36 
37  protected:
38  };
39 
40 }
class that allows clients to add collision objects (no export of virtual base class) ...
Definition: DtFxCollisionVolumeInterface.h:18
virtual void setPosition(double x, double y, double z)=0
sets the position of the volume
virtual void setRotation(float angle, float x, float y, float z)=0
quat representation of rotation
virtual ~DtFxCollisionVolumeInterface()
DTOR.
Definition: DtFxCollisionVolumeInterface.h:23
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
Contains DLL export macros.
virtual void setRadius(float radius)=0
sets the radius of a sphere

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)