12 #include <osg/Drawable>
15 #include <osg/StateSet>
16 #include <osg/MatrixTransform>
17 #include <osg/Program>
23 class DtFxParticleSystemManager;
24 class DtFxOglParticleSystemRenderer;
osg::ref_ptr< osg::Uniform > myMutableIsReflectionUniform
Definition: DtFxOsgParticleDrawable.h:80
class that executes low level OpenGL draw calls from the particle system data.
Definition: DtFxOglParticleSystemRenderer.h:30
The OSG wrapper for the opengl rendering code. sets up the right shaders, figures out camera matrix a...
Definition: DtFxOsgParticleDrawable.h:29
osg::ref_ptr< osg::Uniform > myMutableInvPersMatrixUniform
needed for smoothness
Definition: DtFxOsgParticleDrawable.h:77
DtFxParticleSystemManager is the manager for all the particle systems and descriptions diguy sdk comm...
Definition: DtFxParticleSystemManager.h:47
virtual void setWireframeMode(bool mode)
sets the wireframe mode
virtual osg::BoundingBox computeBoundingBox() const
noops currently culls systems individually
DtFxOsgParticleDrawable(makVrv::DtDe &de, DtFxParticleSystemManager *pm)
CTOR.
virtual void loadShaders()
loads the particle shaders
virtual osg::StateSet * particleSystemStateSet()
actual stateset used insetad of the osg::Drawable::_stateset
osg::ref_ptr< osg::Uniform > myMutablePersMatrixUniform
Definition: DtFxOsgParticleDrawable.h:78
DtFxParticleSystemManager * myParticleManager
Definition: DtFxOsgParticleDrawable.h:66
osg::ref_ptr< osg::Shader > myFragmentShader
Definition: DtFxOsgParticleDrawable.h:73
osg::ref_ptr< osg::StateSet > myStateSet
Definition: DtFxOsgParticleDrawable.h:69
virtual void drawImplementation(osg::RenderInfo &renderInfo) const
DtFxOsgParticleDrawable & operator=(const DtFxOsgParticleDrawable &rhs)=delete
osg::ref_ptr< osg::Program > myDefaultProgram
Definition: DtFxOsgParticleDrawable.h:74
osg::ref_ptr< osg::StateSet > myDebugStateSet
Definition: DtFxOsgParticleDrawable.h:70
virtual ~DtFxOsgParticleDrawable()
DTOR ref pointers will clear all the memory out automatically.
osg::ref_ptr< osg::Uniform > myMutableFogFroxelActiveUniform
Definition: DtFxOsgParticleDrawable.h:81
osg::ref_ptr< osg::Uniform > myMutableFogFroxelMaxDistanceUniform
Definition: DtFxOsgParticleDrawable.h:82
const char int mode
Definition: ioapi.h:38
makVrv::DtDe & myDe
Definition: DtFxOsgParticleDrawable.h:65
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
osg::ref_ptr< osg::Shader > myVertexShader
Definition: DtFxOsgParticleDrawable.h:72
DtFxOglParticleSystemRenderer * myParticleRenderer
Definition: DtFxOsgParticleDrawable.h:67
virtual void releaseGLObjects(osg::State *state) const
release all gl objects used by this system
osg::ref_ptr< osg::Uniform > myMutableViewportUniform
Definition: DtFxOsgParticleDrawable.h:79