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DtGlStudio.h
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1 /******************************************************************************
2 ** Copyright (c) 2008 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #ifdef _WIN32
12 # ifdef vrvGlStudio_EXPORTS
13 # define DT_DLL_VRVGLSTUDIO __declspec ( dllexport )
14 # else
15 # define DT_DLL_VRVGLSTUDIO __declspec ( dllimport )
16 # endif
17 #else
18 # define DT_DLL_VRVGLSTUDIO
19 #endif
20 #include <vrvUtil/vrvUtil.h>
21 
22 namespace makVrv
23 {
24  class DtDe;
25 
26  namespace DtGlStudio
27  {
28  DT_DLL_VRVGLSTUDIO void init(DtDe& anIG);
29  }
30 }
Contains DLL export macros.
#define DT_DLL_VRVGLSTUDIO
Definition: DtGlStudio.h:18
DT_DLL_VRVGLSTUDIO void init(DtDe &anIG)
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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