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include
vrvOsg
DtIndirectBindlessVertexFormat.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2021 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvGraphicsUtils/DtVector4.h
>
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#include <
vrvGraphicsUtils/DtVector3.h
>
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#include <
vrvGraphicsUtils/DtVector2.h
>
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namespace
makVrv
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{
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struct
DtIndirectBindlessVertexFormat
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{
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Vector3_32
vertex
;
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Vector3_32
normal
;
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DtVector4<unsigned char>
color
;
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Vector2_32
textureCoord
;
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};
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}
DtVector2.h
2 dimensional vector
DtVector4.h
4 dimensional vector
makVrv::DtIndirectBindlessVertexFormat::vertex
Vector3_32 vertex
Definition:
DtIndirectBindlessVertexFormat.h:26
DtVector3.h
3 dimensional vector
makVrv::DtIndirectBindlessVertexFormat
This is the structure of the interleaved vertex for bindless rendering.
Definition:
DtIndirectBindlessVertexFormat.h:24
makVrv::DtVector4< unsigned char >
makVrv::DtIndirectBindlessVertexFormat::normal
Vector3_32 normal
Definition:
DtIndirectBindlessVertexFormat.h:27
makVrv::DtVector3< float32 >
vrvOsg.h
Contains DLL export macros.
makVrv::DtIndirectBindlessVertexFormat::textureCoord
Vector2_32 textureCoord
Definition:
DtIndirectBindlessVertexFormat.h:29
makVrv::DtIndirectBindlessVertexFormat::color
DtVector4< unsigned char > color
Definition:
DtIndirectBindlessVertexFormat.h:28
makVrv::DtVector2< float32 >
Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)