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DtIndirectEntityLimitTextureStrategy.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 VT-MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 
11 #pragma once
12 #include <vrvOsg/vrvOsg.h>
13 
15 
17 
19 
20 namespace makVrv
21 {
22  class DtIndirectGeometryRegistrar;
23 
26 
29 
31  template <>
32  inline const char* creatorTypeName<DtIndirectEntityLimitTextureStrategy>(void) { return "DtIndirectEntityLimitTextureStrategyCreator"; }
33 
39  {
40  public:
43 
46 
53  protected:
56  public:
61  virtual DtIndirectTextureLimitAdjustedMipMap adjustStartMipMapLevel(const osg::ref_ptr<osg::Image>& osgImage) const override;
62 
64  virtual void setRegistrar(DtIndirectGeometryRegistrar* registrar);
65 
68  virtual bool needsMaxTextureResolutionComputation(void) const override;
69  protected:
71 
73 
74  };
75 }
Contains the DtIndirectLimitTextureStrategy class declaration.
Entities use this modified version of DtIndirectLimitTextureStrategy with a proportional limit of DtD...
Definition: DtIndirectEntityLimitTextureStrategy.h:38
friend DtIndirectEntityLimitTextureStrategyCreator
only creator can create
Definition: DtIndirectEntityLimitTextureStrategy.h:42
DtVirtualBaseClassCreator< DtIndirectEntityLimitTextureStrategy > DtIndirectEntityLimitTextureStrategyCreator
creator
Definition: DtIndirectEntityLimitTextureStrategy.h:25
2 dimensional vector
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Indirect geometry can have multiple models and their corresponding ids registered in it...
Definition: DtIndirectGeometryRegistrar.h:106
const bool myVrfDebugTextureLimits
Definition: DtIndirectEntityLimitTextureStrategy.h:72
const DtIndirectGeometryRegistrar * myRegistrar
Definition: DtIndirectEntityLimitTextureStrategy.h:70
structure that holds the adjusted mip level to start reading the image from, for the given limiting s...
Definition: DtIndirectLimitTextureStrategy.h:43
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
This class is passed as a pointer to DtIndirectTextureProcessor. The processor then uses this in conj...
Definition: DtIndirectLimitTextureStrategy.h:65
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
const char * creatorTypeName< DtIndirectEntityLimitTextureStrategy >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectEntityLimitTextureStrategy.h:32

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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