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DtIndirectTerrainLimitTextureStrategy.h
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1 /******************************************************************************
2 ** Copyright (c) 2022 VT-MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvOsg/vrvOsg.h>
12 
14 
15 namespace makVrv
16 {
17  class DtDe;
18 
19  class DtIndirectLimitTextureStrategy;
20 
25  {
26  public:
29 
31  static DtIndirectTerrainLimitTextureStrategy& instance(DtDe& de);
32 
33  public:
35  DtIndirectLimitTextureStrategy& strategy(void);
36 
37  protected:
40 
41  private:
44 
47 
50 
51  protected:
53  DtIndirectLimitTextureStrategy* myLimitTextureStrategy = nullptr;
54 
56  };
57 }
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Contains makVrv::DtVirtualBaseClass class.
DtDe & myDe
Definition: DtIndirectTerrainLimitTextureStrategy.h:55
Instance of terrain limit strategy, keyed on instance currently, there is only one strategy for terra...
Definition: DtIndirectTerrainLimitTextureStrategy.h:24
This class is passed as a pointer to DtIndirectTextureProcessor. The processor then uses this in conj...
Definition: DtIndirectLimitTextureStrategy.h:65
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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