18 #include <osg/NodeVisitor>
19 #include <osgSim/MultiSwitch>
20 #include <osgSim/DOFTransform>
24 class DtOsgArticulatedModel;
38 std::vector<DtVirtualBaseClass*>& tickablesVec,
39 const std::string& modelDefName,
50 virtual void apply(osg::Node& node);
52 virtual void apply(osg::Geode& geode);
54 virtual void apply(osg::Group& group);
56 virtual void apply(osgSim::MultiSwitch& multiswitch);
58 virtual void apply(osg::Switch& sw);
60 virtual void apply(osgSim::DOFTransform& dof);
69 const osg::Node& n)
const;
Contains the declaration for makVrv::DtTickableManagerInterface.
An articulated model manipulator for controlling an articulated model. Supports indirect rendering of...
Definition: DtOsgArticulatedModel.h:69
Interaction makVrv::DtModelDefinition class.
Contains makVrv::DtOsgTerrainPatchObject class.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70