12 #include <osg/Texture>
32 osg::CopyOp::SHALLOW_COPY);
36 virtual int compare(
const osg::StateAttribute& sa)
const;
52 virtual void apply(osg::State& state)
const;
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
META_StateAttribute(osg, DtOpenGLCubeMap, TEXTURE)
virtual void allocateMipmap(osg::State &state) const
osg::Camera * myCamera
Definition: DtOpenGLCubeMap.h:61
virtual osg::Image * getImage(unsigned int face)
Contains texture unit information.
virtual void computeInternalFormat() const
Definition: DtOpenGLCubeMap.h:24
virtual void setImage(unsigned int face, osg::Image *image)
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
static int getEnvMapSlot(void)
Definition: DtOpenGLCubeMap.h:56
virtual unsigned int getNumImages() const
unsigned int GLenum
Definition: DtGlTextureBufferObject.h:18
Base class to provide boost signal/slot management.
virtual int compare(const osg::StateAttribute &sa) const
DtDe * myDe
Definition: DtOpenGLCubeMap.h:62
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
static const int EnvironmentMapTextureUnit
Definition: DtTextureUnitInfo.h:20
virtual GLenum getTextureTarget() const
virtual ~DtOpenGLCubeMap()
virtual void apply(osg::State &state) const