16 #include <osg/Drawable>
25 class DtOsgOverlayManager;
60 virtual osg::Object* cloneType()
const override;
62 virtual osg::Object* clone(
const osg::CopyOp& copyop)
const override;
65 virtual void drawImplementation(osg::RenderInfo& renderInfo)
const override;
68 virtual void setProjectionCamera(osg::Camera* camera);
The OSG overlay manager managers 2D graphical overlays.
Definition: DtOsgOverlayManager.h:37
DtDe & myDe
Definition: DtOverlayDrawable.h:76
The overlay drawable is an osg drawable which draws the overlays enabled on a channel, or optionally a specifically specified overlay. The DtOverlayDrawable tells the DtOverlayRenderer when it's time to draw itself.
Definition: DtOverlayDrawable.h:33
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtOsgOverlayManager & myOverlayManager
Definition: DtOverlayDrawable.h:73
osg::Camera * myProjectionCamera
Definition: DtOverlayDrawable.h:71
The abstract Channel Class.
Definition: DtChannel.h:35
Contains the makVrv::DtOverlayRenderer class declaration.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtOverlayRenderer * myOverlayToRender
Definition: DtOverlayDrawable.h:72
DtChannel & myChannel
Definition: DtOverlayDrawable.h:74
The DtOverlayRenderer implements the overlay concept. An overlay is a 2D scene that is drawn on top o...
Definition: DtOverlayRenderer.h:41