18 class DtWindowObjectAgent;
19 class DtWindowSurfaceAgent;
DtObserver & myObserver
Observer 1 Reference.
Definition: DtPitchLadder.h:73
double lastPsi
Definition: DtPitchLadder.h:78
DtDe & myDe
DtDe reference.
Definition: DtPitchLadder.h:62
DtWindowObjectAgent * myPitchLadderRootObject
Root object to control the pitch ladder.
Definition: DtPitchLadder.h:66
virtual void drawPitchLadder()
Draw Pitch Ladder.
DtWindowSurfaceAgent * mySurface
Surface that clips the pitch ladder.
Definition: DtPitchLadder.h:69
virtual void drawHorizon()
Draw the horizon.
A facade for a DtObserverObject.
Definition: DtObserver.h:37
DtWindowObjects myWindowAgents
Vector of the window agents.
Definition: DtPitchLadder.h:64
A class for creating a pitch ladder on screen using DtWindowObject. The pitch ladder displays the cur...
Definition: DtPitchLadder.h:38
virtual void init()
Initialise the pitch ladder & horizon line.
virtual ~DtPitchLadder()
Virtual DTOR.
DtWindowObjectAgent * myHorizonRootObject
Root Object to control the horizon lines.
Definition: DtPitchLadder.h:71
virtual void tick()
Update the pitch ladder & horizon line.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
double lastTheta
Definition: DtPitchLadder.h:77
DtPitchLadder(DtDe &de, DtObserver &observer)
CTOR.
std::vector< DtWindowObjectAgent * > DtWindowObjects
typedef vector for holding DtWindowObjectAgents
Definition: DtPitchLadder.h:59
double lastPhi
Orientation values of the observer from the last frame.
Definition: DtPitchLadder.h:76