33 virtual void setRemoteGraphicSet(
const std::string& name,
bool onOff);
36 virtual void addRemoteGraphicSet(
const std::string& name);
39 virtual void removeRemoteGraphicSet(
const std::string& name);
42 virtual void addAttributeGroupTemplate(
const std::string& groupName,
43 const std::string& templateName);
46 virtual void removeAttributeGroupTemplate(
const std::string& groupName,
47 const std::string& templateName);
50 virtual void setAttributeGroupTemplateStatus(
const std::string& groupName,
51 const std::string& templateName,
bool onOff);
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
This manages the visibility state of Remote Graphics Sets and Remote Attribute Group templates...
Definition: DtRemoteGraphicSetController.h:23
DtDe & myDe
Definition: DtRemoteGraphicSetController.h:53
Contains DLL export macros.