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DtRemoteGraphicSetController.h
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1 /*********************************************************************
2 ** Copyright (c) 2010 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
8 
9 #pragma once
10 
11 #include <vrvCore/vrvCore.h>
12 #include <vrvCore/DtUniqueID.h>
13 
14 #include <string>
15 
16 namespace makVrv
17 {
18  class DtDe;
19 
24  {
25  public:
28 
31 
33  virtual void setRemoteGraphicSet(const std::string& name, bool onOff);
34 
36  virtual void addRemoteGraphicSet(const std::string& name);
37 
39  virtual void removeRemoteGraphicSet(const std::string& name);
40 
42  virtual void addAttributeGroupTemplate(const std::string& groupName,
43  const std::string& templateName);
44 
46  virtual void removeAttributeGroupTemplate(const std::string& groupName,
47  const std::string& templateName);
48 
50  virtual void setAttributeGroupTemplateStatus(const std::string& groupName,
51  const std::string& templateName, bool onOff);
52  protected:
54  };
55 }
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
This manages the visibility state of Remote Graphics Sets and Remote Attribute Group templates...
Definition: DtRemoteGraphicSetController.h:23
DtDe & myDe
Definition: DtRemoteGraphicSetController.h:53
Contains DLL export macros.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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