26 virtual float groundSnowAccumulation()
const;
27 virtual void setGroundSnowAccumulation(
float depth);
29 virtual void execute(
DtDe& de);
DtVrvCommandCreator is the base class for all command creators.
Definition: DtVrvCommand.h:44
DtSnowGroundAccumulationCommand.
Definition: DtSnowGroundAccumulationCommand.h:19
boost::function< DtUniqueID(const std::string &)> GlobalIdConvertFunc
typedef for the function that takes a protocol specific id (as a string) and looks up the DtUniqueID ...
Definition: DtVrvCommand.h:40
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtSnowGroundAccumulationCommandCreator(GlobalIdConvertFunc func)
Definition: DtSnowGroundAccumulationCommand.h:40
virtual ~DtSnowGroundAccumulationCommandCreator()
Definition: DtSnowGroundAccumulationCommand.h:41
float myGroundSnowAccumulation
Definition: DtSnowGroundAccumulationCommand.h:32
DtVrvCommand is the base class for all commands.
Definition: DtVrvCommand.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtVisibilityCommandCreator creates a DtVisibilityCommand.
Definition: DtSnowGroundAccumulationCommand.h:37
Contains makVrv::DtVrvCommand and makVrv::DtVrvCommandCreator Classes.