VR-Forces 5.0.2 Developer's Guide
Home
Modules
Namespaces
Classes
Files
Examples
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
include
vrvTriton
DtTritonConfig.h
Go to the documentation of this file.
1
#pragma once
2
3
4
//this is based on the enum Shaders in Ocean.h
5
#define NUM_TRITON_SHADER_TYPES 6
6
7
// Planar reflections require rendering the scene again and can be
8
// expensive. Comment this out to remove support for them.
9
#define ENABLE_PLANAR_REFLECTIONS
10
11
// Whether to use an oblique frustum plane or an OpenGL clip plane
12
// for reflection clipping at the waterline.
13
// Remember to also uncomment assignment of gl_ClipVertex in uber_vs.glsl if
14
// you use OpenGL clip planes.
15
#define USE_OBLIQUE_CLIP_PLANE
16
17
// Toggles automatic generation of height map textures to help with
18
// coastline effects.
19
#define ENABLE_HEIGHT_MAP
20
21
// Toggles breaking wave effects near the shore.
22
#define ENABLE_BREAKING_WAVES
23
24
// Toggles use of shape-based control of breaking waves.
25
#define ENABLE_BREAKING_WAVES_MAP
Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)