18 #include <matrix/vlVector.h>
23 class DtDynamicOceanObjectManager;
24 class DtCoordinateConverter;
25 class DtTritonManager;
67 virtual bool findNearestIntersection(
double x,
double y,
double z,
71 double maxIsectorLength,
bool useHighLod )
override;
86 virtual bool findIntersectionsThroughPoint(
double x,
double y,
double z,
87 double vx,
double vy,
double vz,
91 double maxIsectorLength,
bool sort,
bool useHighLod )
override;
98 virtual bool intersectLineSegmentWithScene(
double x,
double y,
double z,
99 double end_x,
double end_y,
double end_z,
104 bool returnHitTriangle=
false,
bool useHighLod=
false )
override;
111 virtual bool intersectLineSegmentWithScene(
double x,
double y,
double z,
112 double end_x,
double end_y,
double end_z,
117 bool returnHitTriangle=
false,
bool sort=
true,
bool useHighLod=
false )
override;
121 virtual bool pick(
const osgViewer::View& view,
double mx,
double my,
125 bool returnHitTriangle=
false )
override;
129 virtual bool pick(
const osgViewer::View& view,
double mx,
double my,
133 bool returnHitTriangle=
false )
override;
151 virtual bool intersectTritonWaves(
const DtVector& start,
const DtVector& dir,
154 virtual bool intersectTritonSeaLevel(
const DtVector& start,
const DtVector& dir,
160 virtual bool addOceanIntersectIfCloser(
const DtVector& start,
const DtVector& end,
163 virtual void fillOceanIntersection(
const DtVector& oceanIntersectLocation,
166 virtual bool calcEndpointsFromDirectionAndLength(
double x,
double y,
167 double z,
double vx,
double vy,
double vz,
double length,
172 virtual void transformSeaLevelForTritonManager(
DtVector& seaLevel)
const;
175 virtual void slot_coordinateSystemChanged();
std::vector< DtSceneRoot > DtSceneRootList
A list of DtOsgRenderer::SceneRoots.
Definition: DtSceneRoot.h:133
const DtDynamicOceanObjectManager & myDynamicOceanObjectManager
Definition: DtTritonIntersector.h:178
DtCoordinateConverter is the base class for 'local (cig) to geocentric' converters.
Definition: DtCoordinateConverter.h:25
Contains makVrv:DtOsgIntersector class.
DtIntersector is an abstract class that provides the interface for requesting intersections with the ...
Definition: DtIntersector.h:25
DtOsgIntersector is the OSG-specific implementation of the DtIntersector class. It provides a variety...
Definition: DtOsgIntersector.h:67
DtOsgIntersectorResult is the OSG-specific implementation of DtIntersectorResult; it is a container c...
Definition: DtOsgIntersectorResult.h:25
Descriptor for a single intersection result.
Definition: DtIntersectorResult.h:21
std::vector< DtOsgIntersectorResult > DtOsgIntersections
Note that even with intersection debug drawing enabled, these OSG-specific functions do not result in...
Definition: DtOsgIntersector.h:181
Abstract creator base class.
Definition: DtTritonIntersector.h:191
static const unsigned int FlagAllOn
Nodemask bitflag definitions.
Definition: DtOsgNodeTraversalFlags.h:19
Manager that provides direct access to the dynamic ocean objects in use within a display engine...
Definition: DtDynamicOceanObjectManager.h:27
Contains DLL export macros.
DtTritonManager & myTritonManager
Definition: DtTritonIntersector.h:186
DtTritonIntersector works with the methods in the DtOsgIntersector class to provide a Triton-aware im...
Definition: DtTritonIntersector.h:32
DtOsgItersectorExclusions is a list of osg nodes from the scene graph and a list of element IDs to ex...
Definition: DtOsgIntersector.h:54
#define DT_DLL_VRVTRITON
Definition: vrvTriton.h:19
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtSignalConnectionManager myConnections
Definition: DtTritonIntersector.h:180
DT_DLL_vrfutil bool intersection(const DtRailSegment *currentSegment, const DtRailSegment *nextSegment)
Given two segments, determine if where they meet is an intersection or just a bend in the road...
Base class to provide boost signal/slot management.
Definition: DtTritonManager.h:48
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Abstract creator base class.
Definition: DtIntersectorCreator.h:23