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DtVrvTextureLimitsArgsProcessor.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 
14 #include <cmdLine/cmdValueArg.h>
15 
17 
18 #include <string>
19 
20 namespace makVrv
21 {
24  {
25  public:
28 
31 
36  public:
37 
39  virtual bool process(DtVector2<int>& textureLimits, bool& proportional, const DtCmdLine::ValueArg<std::string>& limitsArg) const;
40  };
41 }
2 dimensional vector
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Utility class to process texture limit arguments (e.g. –limitEntityTextures, –limitTerrainTextures, etc)
Definition: DtVrvTextureLimitsArgsProcessor.h:23
Contains DLL export macros.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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