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aggregateCombatAdjustmentController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
13 
15 
18 {
19 public:
22  DtSimulationServices * simManager, DtComponentDescriptor* desc = NULL,
23  DtReaderWriterRegistry * parentRegistry = 0);
24 
27 
28 private:
31 
34 
35 public:
36  virtual const char* type() const;
37 
39  virtual bool init();
40 
41  virtual void preFirstTickInit();
42 
44  static DtSimComponent* creator(const DtString & name, DtLocalObject* owner,
45  DtSimulationServices * simManager, DtComponentDescriptor* desc,
46  DtReaderWriterRegistry * parentRegistry);
47 
48 protected:
49 
51 };
52 
const DtAggregateCombatAdjustmentDescriptor * myCombatAdjustmentDesc
Definition: aggregateCombatAdjustmentController.h:50
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtAggregateCombatAdjustmentDescriptor is a DtComponentDescriptor that has additional information need...
Definition: aggregateCombatAdjustmentDescriptor.h:17
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:31
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
This controller adds adjustments to combat capabilities of an aggregate.
Definition: aggregateCombatAdjustmentController.h:17
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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