59 virtual DtReal minimumRange()
const;
60 virtual void setMinimumRange(
const DtReal minRange);
virtual void initializeFromParameters()
Class: DtBallisticMissileStateRepository.
Definition: ballisticMissileStateRepository.h:24
This repository holds all information that is common to all the forms of missile entities within the ...
Definition: missileStateRepository.h:33
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeMissile.
DtReal myMinimumRange
Definition: ballisticMissileStateRepository.h:67
Definition: readerWriterRegistry.h:39
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:90
const DtMissileStateRepository & operator=(const DtMissileStateRepository &orig)
assignment operator
virtual const int missileEntityStateRepositorySubType() const
Returns DtMissileEntityStateRepositorySubTypeBase.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtString type() const
Returns the string type of the repository, as defined in vrfSRTypes.h.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86