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VR-Forces 5.0.2 Developer's Guide
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This is the complete list of members for DtSaveOrderOfBattleHandler, including all inherited members.
| acceptRemoteEnvironmental(const DtEntityType &et) const | DtSaveOrderOfBattleHandler | protectedvirtual |
| clone() const | DtSaveOrderOfBattleHandler | inlinevirtual |
| DtSaveOrderOfBattleHandler(DtSimulationServices *) | DtSaveOrderOfBattleHandler | |
| DtSaveOrderOfBattleHandler(const DtSaveOrderOfBattleHandler &) | DtSaveOrderOfBattleHandler | |
| DtSaveScenarioPieceHandler() | DtSaveScenarioPieceHandler | |
| mySimulationServices | DtSaveOrderOfBattleHandler | protected |
| objectShouldBeSavedToOrderOfBattle(const DtLocalObject *vrfObject) const | DtSaveOrderOfBattleHandler | protectedvirtual |
| objectShouldBeSavedToSimulationObjectGroup(const DtLocalObject *vrfObject) const | DtSaveOrderOfBattleHandler | virtual |
| saveScenarioPiece(const DtScenario &, const std::map< DtUUID, DtLocalObject * > &, void *userData=0) const | DtSaveOrderOfBattleHandler | virtual |
| saveScenarioPiece(std::vector< std::string * > &, const std::map< DtUUID, DtLocalObject * > &, void *userData=0) const | DtSaveOrderOfBattleHandler | virtual |
| saveSimulationObjectGroup(const DtScenario &, const std::map< DtUUID, DtLocalObject * > &, int flags, std::set< DtUUID > &uuidsSaved, void *userData=0) const | DtSaveOrderOfBattleHandler | virtual |
| writeOrderOfBattle(std::string &str, const std::map< DtUUID, DtLocalObject * > &) const | DtSaveOrderOfBattleHandler | protectedvirtual |
| ~DtSaveOrderOfBattleHandler() | DtSaveOrderOfBattleHandler | virtual |
| ~DtSaveScenarioPieceHandler() | DtSaveScenarioPieceHandler | virtual |