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DtTacticalGraphicLocalObjectFacadeInterface Member List

This is the complete list of members for DtTacticalGraphicLocalObjectFacadeInterface, including all inherited members.

addNextFrameRangeItem(const DtRangeItem &)DtTacticalGraphicLocalObjectFacadeInterface
clearNextFrameRangeItems()DtTacticalGraphicLocalObjectFacadeInterface
disableRangeRingPublishing(bool)DtRangeItemLocalObjectFacadeInterface
DtAppearanceLocalObjectFacadeInterface()DtAppearanceLocalObjectFacadeInterface
DtRangeItemLocalObjectFacadeInterface()DtRangeItemLocalObjectFacadeInterface
DtTacticalGraphicLocalObjectFacadeInterface()DtTacticalGraphicLocalObjectFacadeInterface
hasRangeRings() const DtRangeItemLocalObjectFacadeInterfaceinline
isUsable() const DtTacticalGraphicLocalObjectFacadeInterface
localObject() const =0DtTacticalGraphicLocalObjectFacadeInterfaceprotectedpure virtual
myNextFrameSimulatedObjectStateComponentDtAppearanceLocalObjectFacadeInterfaceprotected
myRangeItemLocalDecoratorDtRangeItemLocalObjectFacadeInterfaceprotected
nextFrameActivated() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameActivatedOnce() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameActivationMode() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameActivationTime() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameActivationTimeIsReusable() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameActivationTimesAreSimulationTime() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameAppearance() const DtAppearanceLocalObjectFacadeInterface
nextFrameArrowHeadPlacement() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameArrowSize() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameArrowStyle() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameAssumeUnknownIsHostile() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameCapabilities() const DtAppearanceLocalObjectFacadeInterface
nextFrameColor() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameComplianceState() const DtAppearanceLocalObjectFacadeInterface
nextFrameConcealed() const DtAppearanceLocalObjectFacadeInterface
nextFrameDamageState() const DtAppearanceLocalObjectFacadeInterface
nextFrameDeactivationTime() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameDestroyed() const DtAppearanceLocalObjectFacadeInterface
nextFrameFillStyle() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameFirepowerKilled() const DtAppearanceLocalObjectFacadeInterface
nextFrameFloor() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameLineWidth() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameMobilityKilled() const DtAppearanceLocalObjectFacadeInterface
nextFramePenStyle() const DtTacticalGraphicLocalObjectFacadeInterface
nextFramePhysicalLineHeight() const DtTacticalGraphicLocalObjectFacadeInterface
nextFramePhysicalLineWidth() const DtTacticalGraphicLocalObjectFacadeInterface
nextFramePrimaryWeaponState() const DtAppearanceLocalObjectFacadeInterface
nextFrameRangeItems()DtTacticalGraphicLocalObjectFacadeInterface
nextFrameShouldActivate() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameShouldDeactivate() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameUseActivationTimes() const DtTacticalGraphicLocalObjectFacadeInterface
nextFrameUserData() const DtTacticalGraphicLocalObjectFacadeInterface
removeNextFrameRangeItem(int index)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivated(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivatedOnce(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivationMode(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivationTime(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivationTimeIsReusable(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameActivationTimesAreSimulationTime(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameAppearance(const DtAppearance &)DtAppearanceLocalObjectFacadeInterface
setNextFrameAppearanceBits(unsigned int)DtAppearanceLocalObjectFacadeInterface
setNextFrameArrowHeadPlacement(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameArrowSize(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameArrowStyle(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameAssumeUnknownIsHostile(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameCapabilities(int)DtAppearanceLocalObjectFacadeInterface
setNextFrameCeiling(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameClosedFigure(bool b)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameColor(int color)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameColor(const DtRwColor &)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameColor(DtU8 red, DtU8 green, DtU8 blue, DtU8 alpha)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameComplianceState(int)DtAppearanceLocalObjectFacadeInterface
setNextFrameConcealed(bool)DtAppearanceLocalObjectFacadeInterface
setNextFrameDamageState(int)DtAppearanceLocalObjectFacadeInterface
setNextFrameDeactivationTime(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameDestroyed(bool)DtAppearanceLocalObjectFacadeInterface
setNextFrameEllipsoid(bool b)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameFillStyle(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameFirePowerKilled(bool)DtAppearanceLocalObjectFacadeInterface
setNextFrameFloor(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameHealthPct(DtReal pct)DtAppearanceLocalObjectFacadeInterface
setNextFrameLineWidth(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameMobilityKilled(const bool mobilityKilled)DtAppearanceLocalObjectFacadeInterface
setNextFramePenStyle(int)DtTacticalGraphicLocalObjectFacadeInterface
setNextFramePhysicalLineHeight(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFramePhysicalLineWidth(double)DtTacticalGraphicLocalObjectFacadeInterface
setNextFramePrimaryWeaponState(int s)DtAppearanceLocalObjectFacadeInterface
setNextFrameProjection(bool b)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameRangeItems(const DtRangeItems &)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameUseActivationTimes(bool)DtTacticalGraphicLocalObjectFacadeInterface
setNextFrameUserData(const char *data, int dataLen)DtTacticalGraphicLocalObjectFacadeInterface
setRangeRingsParametersPublisherTickRate(double d)DtRangeItemLocalObjectFacadeInterface
setupDecorator() overrideDtTacticalGraphicLocalObjectFacadeInterfaceprotectedvirtual
updateMaximumSensorRangeRing()DtRangeItemLocalObjectFacadeInterface
~DtAppearanceLocalObjectFacadeInterface()DtAppearanceLocalObjectFacadeInterfacevirtual
~DtRangeItemLocalObjectFacadeInterface()DtRangeItemLocalObjectFacadeInterfacevirtual
~DtTacticalGraphicLocalObjectFacadeInterface()DtTacticalGraphicLocalObjectFacadeInterfacevirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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