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makVrv::DtCigiCharacterEntity Member List

This is the complete list of members for makVrv::DtCigiCharacterEntity, including all inherited members.

addCollisionSegmentID(unsigned int segmentId)makVrv::DtCigiBaseEntityvirtual
alive() const makVrv::DtCigiCharacterEntityvirtual
alpha() const makVrv::DtCigiBaseEntityvirtual
angularRate() const makVrv::DtCigiBaseEntityvirtual
AnimationStateGroup enum namemakVrv::DtCigiBaseEntity
buildGroundClampingUpdater()makVrv::DtCigiBaseEntityprotectedvirtual
characterScale() const makVrv::DtCigiCharacterEntityvirtual
characterWeight() const makVrv::DtCigiCharacterEntityvirtual
cigiId() const makVrv::DtCigiBaseEntityvirtual
Continue enum valuemakVrv::DtCigiBaseEntity
delayedStartEmbarked()makVrv::DtCigiBaseEntityvirtual
DtCigiBaseEntity(DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)makVrv::DtCigiBaseEntity
DtCigiCharacterEntity(DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)makVrv::DtCigiCharacterEntity
elementId() const makVrv::DtCigiBaseEntityvirtual
embarkedParentId() const makVrv::DtCigiBaseEntityvirtual
endDeadReckoning()makVrv::DtCigiCharacterEntityprotectedvirtual
endEmbarked()makVrv::DtCigiCharacterEntityvirtual
endGesture(const std::string &gestureName, float rampDown)makVrv::DtCigiCharacterEntityvirtual
endGroundClamping()makVrv::DtCigiCharacterEntityprotectedvirtual
entityType() const makVrv::DtCigiBaseEntityvirtual
executeGesture(const std::string &gestureName, int reps, float duration, float channelAWeight)makVrv::DtCigiCharacterEntityvirtual
extendedEntityTypeOn() const makVrv::DtCigiBaseEntityvirtual
findDRUpdaterInRenderThread(DtUniqueID drAgentId) const makVrv::DtCigiBaseEntityprotectedvirtual
findSceneObjectAgent()makVrv::DtCigiBaseEntityvirtual
geocentricOrientation() const makVrv::DtCigiBaseEntityvirtual
gestureChannelAWeight(const std::string &gestureName, float &weight) const makVrv::DtCigiCharacterEntityvirtual
GestureData typedefmakVrv::DtCigiCharacterEntityprotected
GestureDataMap typedefmakVrv::DtCigiCharacterEntityprotected
gestureInitialDuration(const std::string &gestureName, float &duration) const makVrv::DtCigiCharacterEntityvirtual
gestureInitialRepetitions(const std::string &gestureName, int &reps) const makVrv::DtCigiCharacterEntityvirtual
getArtPartAngularRate(int partId, DtVector &rate)makVrv::DtCigiBaseEntityvirtual
getArtPartLinearRate(int partId, DtVector &rate)makVrv::DtCigiBaseEntityvirtual
getArtPartOrientation(int partId, DtTaitBryan &orientation)makVrv::DtCigiBaseEntityvirtual
getArtPartOrientationAndRate(int partId, DtTaitBryan &orientation, DtVector &rate)makVrv::DtCigiBaseEntityvirtual
getArtPartTranslation(int partId, DtVector &translation)makVrv::DtCigiBaseEntityvirtual
getArtPartTranslationAndRate(int partId, DtVector &translation, DtVector &rate)makVrv::DtCigiBaseEntityvirtual
getExtrapolatedValuesAndRestart()makVrv::DtCigiBaseEntityprotectedvirtual
groundClampingType() const makVrv::DtCigiBaseEntityvirtual
headAppearance() const makVrv::DtCigiCharacterEntityvirtual
init()makVrv::DtCigiCharacterEntityvirtual
isAmphibious() const makVrv::DtCigiCharacterEntityvirtual
isDeadReckoning() const makVrv::DtCigiBaseEntityvirtual
isEmbarked() const makVrv::DtCigiBaseEntityvirtual
isGroundClamping() const makVrv::DtCigiBaseEntityprotectedvirtual
isInheritingAlpha() const makVrv::DtCigiBaseEntityvirtual
isVisible() const makVrv::DtCigiBaseEntityvirtual
itemAppearance() const makVrv::DtCigiCharacterEntityvirtual
linearRate() const makVrv::DtCigiBaseEntityvirtual
localOrientation() const makVrv::DtCigiBaseEntityvirtual
localPosition() const makVrv::DtCigiBaseEntityvirtual
myAlivemakVrv::DtCigiCharacterEntityprotected
myAlphamakVrv::DtCigiBaseEntityprotected
myArtPartAngularRatemakVrv::DtCigiBaseEntityprotected
myArtPartLinearRatemakVrv::DtCigiBaseEntityprotected
myCharacterActionmakVrv::DtCigiCharacterEntityprotected
myCharacterActionOffsetmakVrv::DtCigiCharacterEntityprotected
myCharacterActionSpeedmakVrv::DtCigiCharacterEntityprotected
myCharacterActionUsesPositioningmakVrv::DtCigiCharacterEntityprotected
myCharacterModelmakVrv::DtCigiCharacterEntityprotected
myCharacterPausedmakVrv::DtCigiCharacterEntityprotected
myCharacterScalemakVrv::DtCigiCharacterEntityprotected
myCharacterWeightmakVrv::DtCigiCharacterEntityprotected
myCollisionSegmentIdListmakVrv::DtCigiBaseEntityprotected
myConnectionmakVrv::DtCigiBaseEntityprotected
myDeadReckoningOnmakVrv::DtCigiBaseEntityprotected
myDeadReckonUpdaterAgentmakVrv::DtCigiBaseEntityprotected
myEmbarkationUpdaterAgentmakVrv::DtCigiBaseEntityprotected
myEmbarkedmakVrv::DtCigiBaseEntityprotected
myEmbarkedParentIDmakVrv::DtCigiBaseEntityprotected
myEntityIdmakVrv::DtCigiBaseEntityprotected
myEntityModelDefNamemakVrv::DtCigiBaseEntityprotected
myEntityTypemakVrv::DtCigiBaseEntityprotected
myExtendedEntityTypemakVrv::DtCigiBaseEntityprotected
myExtendedEntityTypeOnmakVrv::DtCigiBaseEntityprotected
myGestureDataMapmakVrv::DtCigiCharacterEntityprotected
myGroundClampingTypemakVrv::DtCigiBaseEntityprotected
myGroundClampingUpdaterAgentmakVrv::DtCigiBaseEntityprotected
myHeadAppearancemakVrv::DtCigiCharacterEntityprotected
myInheritAlphamakVrv::DtCigiBaseEntityprotected
myIsAmphibiousmakVrv::DtCigiCharacterEntityprotected
myItemAppearancemakVrv::DtCigiCharacterEntityprotected
myLastAngularVelocitymakVrv::DtCigiBaseEntityprotected
myLastAngularVelocityWorldCoordinatesmakVrv::DtCigiBaseEntityprotected
myLastArtPartOrientationmakVrv::DtCigiBaseEntityprotected
myLastArtPartTranslationmakVrv::DtCigiBaseEntityprotected
myLastGeocentricOrientationmakVrv::DtCigiBaseEntityprotected
myLastLocalOrientationmakVrv::DtCigiBaseEntityprotected
myLastLocalPositionmakVrv::DtCigiBaseEntityprotected
myLastOrientationmakVrv::DtCigiBaseEntityprotected
myLastPositionmakVrv::DtCigiBaseEntityprotected
myLastRelativeOrientationmakVrv::DtCigiBaseEntityprotected
myLastRelativePositionmakVrv::DtCigiBaseEntityprotected
myLastVelocitymakVrv::DtCigiBaseEntityprotected
myLastVelocityWorldCoordinatesmakVrv::DtCigiBaseEntityprotected
myModelmakVrv::DtCigiBaseEntityprotected
myOrientationSetmakVrv::DtCigiBaseEntityprotected
myParentmakVrv::DtCigiBaseEntityprotected
myPositionSetmakVrv::DtCigiBaseEntityprotected
myPosturemakVrv::DtCigiCharacterEntityprotected
mySceneInterfacemakVrv::DtCigiBaseEntityprotected
mySceneObjectmakVrv::DtCigiBaseEntityprotected
mySignalConnectionsmakVrv::DtCigiBaseEntityprotected
mySurfaceClampingUpdaterAgentmakVrv::DtCigiCharacterEntityprotected
myVisiblitymakVrv::DtCigiBaseEntityprotected
myWaterClampingUpdaterAgentmakVrv::DtCigiCharacterEntityprotected
myWaterlineOriginOffsetmakVrv::DtCigiCharacterEntityprotected
myWeaponStatemakVrv::DtCigiCharacterEntityprotected
orientation() const makVrv::DtCigiBaseEntityvirtual
Pause enum valuemakVrv::DtCigiBaseEntity
Play enum valuemakVrv::DtCigiBaseEntity
position() const makVrv::DtCigiBaseEntityvirtual
previousPosition() const makVrv::DtCigiBaseEntityvirtual
queryExtrapolatedPositionAndOrientation(DtUniqueID drAgentId, bool relative)makVrv::DtCigiBaseEntityprotectedvirtual
relativeOrientation() const makVrv::DtCigiBaseEntityvirtual
relativePosition() const makVrv::DtCigiBaseEntityvirtual
removeCollisionSegmentID(unsigned int segmentId)makVrv::DtCigiBaseEntityvirtual
restart()makVrv::DtCigiCharacterEntityvirtual
restartRequest()makVrv::DtCigiBaseEntityvirtual
returnExtrapolatedPositionAndOrientation(const DtVector &resultPos, const DtTaitBryan &resultOri, bool relative, bool invokeRestart)makVrv::DtCigiBaseEntityprotectedvirtual
setAlive(bool alive)makVrv::DtCigiCharacterEntityvirtual
setAlpha(int alpha)makVrv::DtCigiBaseEntityvirtual
setAngularRate(const DtVector &rate, bool useWorldCoordinates, bool force=false)makVrv::DtCigiBaseEntityvirtual
setArtPartAngularRate(int partId, float yawRate, float pitchRate, float rollRate)makVrv::DtCigiCharacterEntityvirtual
setArtPartEnable(int partId, bool trueFalse)makVrv::DtCigiCharacterEntityvirtual
setArtPartLinearRate(int partId, float xRate, float yRate, float zRate)makVrv::DtCigiCharacterEntityvirtual
setArtPartOrientation(int partId, float yaw, float pitch, float roll, bool yawEnable, bool pitchEnable, bool rollEnable)makVrv::DtCigiCharacterEntityvirtual
setArtPartTranslation(int partId, float xOffset, float yOffset, float zOffset, bool xEnable, bool yEnable, bool zEnable)makVrv::DtCigiCharacterEntityvirtual
setCharacterAction(const std::string &action)makVrv::DtCigiCharacterEntityvirtual
setCharacterAction(const std::string &action, bool paused, double speed, bool usePositioning, const DtVector &offset)makVrv::DtCigiCharacterEntityvirtual
setCharacterActionSpeed(float speed)makVrv::DtCigiCharacterEntityvirtual
setCharacterPaused(bool paused)makVrv::DtCigiCharacterEntityvirtual
setCharacterPosture(DtCharacterModel::Posture posture)makVrv::DtCigiCharacterEntityvirtual
setCharacterScale(const DtVector &scale)makVrv::DtCigiCharacterEntityvirtual
setCharacterWeight(float characterWeight)makVrv::DtCigiCharacterEntityvirtual
setDeadReckoningOn(bool onOff)makVrv::DtCigiBaseEntityvirtual
setExtendedEntityType(DtEntityType &entityType)makVrv::DtCigiBaseEntityvirtual
setExtendedEntityTypeOn(bool onOff)makVrv::DtCigiBaseEntityvirtual
setGroundClampingOn(DtGroundClampingUpdater::GroundClampingMode clampType)makVrv::DtCigiBaseEntityvirtual
setHeadAppearance(const std::string &headAppearance)makVrv::DtCigiCharacterEntityvirtual
setInheritAlpha(bool inherit)makVrv::DtCigiBaseEntityvirtual
setIsAmphibious(bool isAmphibious)makVrv::DtCigiCharacterEntityvirtual
setItemAppearance(const std::string &itemAppearance)makVrv::DtCigiCharacterEntityvirtual
setLinearRate(const DtVector &rate, bool useWorldCoordinates, bool force=false)makVrv::DtCigiBaseEntityvirtual
setOrientation(const DtTaitBryan &orientation, bool force=false)makVrv::DtCigiCharacterEntityvirtual
setPosition(const DtGeodeticCoord &pos, bool force=false)makVrv::DtCigiCharacterEntityvirtual
setRelativeOrientation(const DtTaitBryan &orient)makVrv::DtCigiBaseEntityvirtual
setRelativePosition(const DtVector &pos)makVrv::DtCigiBaseEntityvirtual
setRelativeTo(DtCigiBaseEntity *parent)makVrv::DtCigiBaseEntityvirtual
setVisible(bool yesNo)makVrv::DtCigiBaseEntityvirtual
setWaterlineOriginOffset(float offset)makVrv::DtCigiCharacterEntityvirtual
setWeaponState(EntityStateListener::WeaponState state)makVrv::DtCigiCharacterEntityvirtual
signal_alphaChangedmakVrv::DtCigiBaseEntity
slot_alphaChanged(int alpha, DtUniqueID id)makVrv::DtCigiBaseEntityvirtual
slot_deadReckoningAllowed(bool allowed)makVrv::DtCigiBaseEntityvirtual
slot_entityToBeDeleted(int cigiEntityId)makVrv::DtCigiBaseEntityvirtual
startDeadReckoning()makVrv::DtCigiCharacterEntityprotectedvirtual
startEmbarked()makVrv::DtCigiCharacterEntityvirtual
startGroundClamping()makVrv::DtCigiCharacterEntityprotectedvirtual
Stop enum valuemakVrv::DtCigiBaseEntity
unforceAction()makVrv::DtCigiCharacterEntityvirtual
uninit()makVrv::DtCigiCharacterEntityvirtual
uniqueId() const makVrv::DtCigiBaseEntityvirtual
weaponState() const makVrv::DtCigiCharacterEntityvirtual
~DtCigiBaseEntity()makVrv::DtCigiBaseEntityvirtual
~DtCigiCharacterEntity()makVrv::DtCigiCharacterEntityvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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