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makVrv::DtDummyCharacterModel Member List

This is the complete list of members for makVrv::DtDummyCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const makVrv::DtUniqueID &, int modelSet, int visualizerType) overridemakVrv::DtDummyCharacterModelvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration) overridemakVrv::DtDummyCharacterModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const overridemakVrv::DtDummyCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
Crouched enum valuemakVrv::DtCharacterModel
de()makVrv::DtModelinline
die(const std::string &deathAction) overridemakVrv::DtDummyCharacterModelvirtual
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtDummyCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtDummyCharacterModel
DtDummyCharacterModel(const DtDummyCharacterModel &)=deletemakVrv::DtDummyCharacterModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink) overridemakVrv::DtDummyCharacterModelinlinevirtual
endGesture(const std::string &gestureName, float rampDown) overridemakVrv::DtDummyCharacterModelinlinevirtual
executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight) overridemakVrv::DtDummyCharacterModelinlinevirtual
fireWeapon() overridemakVrv::DtDummyCharacterModelinlinevirtual
forceAction(const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeed) overridemakVrv::DtDummyCharacterModelvirtual
forceTemporaryAction(const std::string &action, double duration) overridemakVrv::DtDummyCharacterModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getLoadQueueHandle()makVrv::DtModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
instanceCreatedmakVrv::DtDummyCharacterModelstatic
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
Jumping enum valuemakVrv::DtCharacterModel
Kneeling enum valuemakVrv::DtCharacterModel
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
operator=(const DtDummyCharacterModel &)=deletemakVrv::DtDummyCharacterModel
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
Parachuting enum valuemakVrv::DtCharacterModel
parentSceneObjectID() const makVrv::DtModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
Posture enum namemakVrv::DtCharacterModel
promoteBackgroundModelInstance(DtModelDefinition &defintion)makVrv::DtModelvirtual
Prone enum valuemakVrv::DtCharacterModel
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene() overridemakVrv::DtDummyCharacterModelvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
revive(const std::string &aliveAction) overridemakVrv::DtDummyCharacterModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAppearance(const std::string &appearanceName) overridemakVrv::DtDummyCharacterModelinlinevirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacterEquipment(const std::string &appearanceName) overridemakVrv::DtDummyCharacterModelinlinevirtual
setCharacterModel(const std::string &characterType) overridemakVrv::DtDummyCharacterModelvirtual
setCharacterName(const std::string &name) overridemakVrv::DtDummyCharacterModelinlinevirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName) overridemakVrv::DtDummyCharacterModelinlinevirtual
setDesiredAction(const std::string &action, float speed) overridemakVrv::DtDummyCharacterModelvirtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDynamicSensorRegion(const std::string &, bool) overridemakVrv::DtDummyCharacterModelinlinevirtual
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setEmbarked(bool b) overridemakVrv::DtDummyCharacterModelvirtual
setEnableAnimationSmoothing(bool) overridemakVrv::DtDummyCharacterModelvirtual
setEnabled(bool enabled) overridemakVrv::DtDummyCharacterModelvirtual
setEnginePlume(bool val) overridemakVrv::DtDummyCharacterModelinlinevirtual
setEngineSmoke(bool val) overridemakVrv::DtDummyCharacterModelinlinevirtual
setFlamesPresent(bool val) overridemakVrv::DtDummyCharacterModelinlinevirtual
setHeadAppearance(const std::string &appearanceName) overridemakVrv::DtDummyCharacterModelinlinevirtual
setIsOccupant(bool occupant) overridemakVrv::DtDummyCharacterModelvirtual
setIsSupportModel(bool isSupport) overridemakVrv::DtDummyCharacterModelvirtual
setItemAppearance(const std::string &appearanceName) overridemakVrv::DtDummyCharacterModelinlinevirtual
setLightState(unsigned int light, unsigned int lightState) overridemakVrv::DtDummyCharacterModelinlinevirtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b) overridemakVrv::DtDummyCharacterModelvirtual
setMotionModelByName(const std::string &modelName) overridemakVrv::DtDummyCharacterModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrientationOffset(const DtTaitBryan &oriOffset) overridemakVrv::DtDummyCharacterModelvirtual
setPartOrientation(int, const DtTaitBryan &, const DtVector &) overridemakVrv::DtDummyCharacterModelinlinevirtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity) overridemakVrv::DtDummyCharacterModelinlinevirtual
setPartVisibility(int partNumber, bool visible) overridemakVrv::DtDummyCharacterModelinlinevirtual
setPaused(bool paused) overridemakVrv::DtDummyCharacterModelvirtual
setPersonalUnit(unsigned short country, unsigned char service, unsigned short patch) overridemakVrv::DtDummyCharacterModelinlinevirtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &posOffset) overridemakVrv::DtDummyCharacterModelvirtual
setPosture(int posture) overridemakVrv::DtDummyCharacterModelvirtual
setRank(unsigned short country, unsigned char service, unsigned short patch) overridemakVrv::DtDummyCharacterModelinlinevirtual
setScale(const DtVector &scale) overridemakVrv::DtDummyCharacterModelvirtual
setSelected(bool) overridemakVrv::DtDummyCharacterModelinlinevirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSpeed(float speed) overridemakVrv::DtDummyCharacterModelvirtual
setStationName(int name) overridemakVrv::DtDummyCharacterModelinlinevirtual
setStationNumber(DtU16 number) overridemakVrv::DtDummyCharacterModelinlinevirtual
setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force) overridemakVrv::DtDummyCharacterModelinlinevirtual
setTrailState(bool val) overridemakVrv::DtDummyCharacterModelinlinevirtual
setUnit(unsigned short country, unsigned char service, unsigned short patch, bool setPersonal) overridemakVrv::DtDummyCharacterModelinlinevirtual
setUseTransitions(bool use) overridemakVrv::DtDummyCharacterModelvirtual
setVisible(bool visible) overridemakVrv::DtDummyCharacterModelvirtual
setWeaponState(EntityStateListener::WeaponState deployed) overridemakVrv::DtDummyCharacterModelvirtual
setWeight(float weightScale) overridemakVrv::DtDummyCharacterModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
Squatting enum valuemakVrv::DtCharacterModel
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
Swimming enum valuemakVrv::DtCharacterModel
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
unforceAction() overridemakVrv::DtDummyCharacterModelvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
Upright enum valuemakVrv::DtCharacterModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
Wading enum valuemakVrv::DtCharacterModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
weaponDeployed() const overridemakVrv::DtDummyCharacterModelvirtual
weaponState() const overridemakVrv::DtDummyCharacterModelvirtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtDummyCharacterModel()makVrv::DtDummyCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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