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makVrv::DtIndirectTextureProcessor Member List

This is the complete list of members for makVrv::DtIndirectTextureProcessor, including all inherited members.

addTexturesToLoad(const DtIndirectGeometryTextures *osgGeometryTextures)makVrv::DtIndirectTextureProcessorprotectedvirtual
addTextureToLoad(osg::Texture *texture, int flags)makVrv::DtIndirectTextureProcessorprotectedvirtual
createTextureLoadJob()makVrv::DtIndirectTextureProcessorprotectedvirtual
DtIndirectTextureLoadJob classmakVrv::DtIndirectTextureProcessorfriend
DtIndirectTextureProcessor(DtDe &de, const DtIndirectLimitTextureStrategy &indirectLimitTextureStrategy)makVrv::DtIndirectTextureProcessorprotected
DtIndirectTextureProcessor()=deletemakVrv::DtIndirectTextureProcessorprivate
DtIndirectTextureProcessor(const DtIndirectTextureProcessor &other)=deletemakVrv::DtIndirectTextureProcessorprivate
DtIndirectTextureProcessorCreatormakVrv::DtIndirectTextureProcessor
getTextureObject(osg::ref_ptr< osg::Texture > osgTexture, int flags) const makVrv::DtIndirectTextureProcessorvirtual
inJobQueue() const makVrv::DtIndirectTextureProcessorvirtual
inTextureToGCMap(const osg::GraphicsContext *graphicsContext, unsigned int textureObject) const makVrv::DtIndirectTextureProcessorvirtual
launchTextureLoadsIfNecessary(DtOsgRenderer *renderer)makVrv::DtIndirectTextureProcessorvirtual
makeTexturesResidentIfNeeded(const osg::GraphicsContext *graphicsContext) const makVrv::DtIndirectTextureProcessorvirtual
myDemakVrv::DtIndirectTextureProcessorprotected
myIndirectLimitTextureStrategymakVrv::DtIndirectTextureProcessorprotected
myIndirectTextureObjectManagermakVrv::DtIndirectTextureProcessorprotected
myInJobQueuemakVrv::DtIndirectTextureProcessorprotected
myLastFrameNumbermakVrv::DtIndirectTextureProcessorprotected
myMutableTexturesFailedmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadedmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadingmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesToLoadmakVrv::DtIndirectTextureProcessormutableprotected
myStopWorkmakVrv::DtIndirectTextureProcessorprotected
myTextureLoadTimeSlicePeriodmakVrv::DtIndirectTextureProcessorprotected
myTextureResidencyManagermakVrv::DtIndirectTextureProcessorprotected
myTexturesUpdatedFrameNummakVrv::DtIndirectTextureProcessormutableprotected
myWaitConditionmakVrv::DtIndirectTextureProcessorprotected
myWorkMutexmakVrv::DtIndirectTextureProcessormutableprotected
numTexturesLoading() const makVrv::DtIndirectTextureProcessorvirtual
numTexturesRemaining() const makVrv::DtIndirectTextureProcessorvirtual
numTexturesToLoad() const makVrv::DtIndirectTextureProcessorvirtual
operator=(const DtIndirectTextureProcessor &other)=deletemakVrv::DtIndirectTextureProcessorprivate
printStats(void) const makVrv::DtIndirectTextureProcessorprotectedvirtual
readyForBindless(const DtIndirectGlTextureObject *indirectGlTextureObject, const osg::GraphicsContext *graphicsContext) const makVrv::DtIndirectTextureProcessorvirtual
releaseGLObjects(osg::State *state) const makVrv::DtIndirectTextureProcessorvirtual
setTextureLoadTimeSlicePeriod(float period)makVrv::DtIndirectTextureProcessorvirtual
SetTextures typedefmakVrv::DtIndirectTextureProcessorprotected
SetTexturesAndFlags typedefmakVrv::DtIndirectTextureProcessorprotected
stopWork()makVrv::DtIndirectTextureProcessorvirtual
streamTexturesToGpu(const osg::RenderInfo &renderInfo)makVrv::DtIndirectTextureProcessorvirtual
textureLoadTimeSlicePeriod(void) const makVrv::DtIndirectTextureProcessorvirtual
texturesUpdatedFrameNum() const makVrv::DtIndirectTextureProcessorvirtual
texureFailed(osg::Texture *texture) const makVrv::DtIndirectTextureProcessorvirtual
ts_addTexturesToLoad(int beforeTextureIndex, int afterTextureIndex, VectorIndirectGeometryTexturesRefPtrs &textures)makVrv::DtIndirectTextureProcessorvirtual
ts_addTextureToLoad(osg::Texture *texture, int flags)makVrv::DtIndirectTextureProcessorvirtual
ts_moveToToLoadIfNotInToLoadOrLoadingOrNotLoaded(const std::map< osg::ref_ptr< osg::Texture >, int > &texturesToUnload)makVrv::DtIndirectTextureProcessorvirtual
ts_unloadTextures(const std::set< osg::ref_ptr< osg::Texture > > &texturesToUnload)makVrv::DtIndirectTextureProcessorvirtual
waitCondition()makVrv::DtIndirectTextureProcessorvirtual
~DtIndirectTextureProcessor()makVrv::DtIndirectTextureProcessorvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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