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makVrv::DtWeatherPrecipitationShaft Member List

This is the complete list of members for makVrv::DtWeatherPrecipitationShaft, including all inherited members.

bindDynamicMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const makVrv::DtWeatherPrecipitationShaftprotectedvirtual
bindMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const makVrv::DtWeatherPrecipitationShaftprotectedvirtual
bindVaoToMeshGroup(GLuint vao, MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const makVrv::DtWeatherPrecipitationShaftprotectedvirtual
computeBounds(osg::Vec4 &bounds, osg::Vec3d &position, osg::Matrixd &rotation) const makVrv::DtWeatherPrecipitationShaftvirtual
computeRandomMinMax(float fMin, float fMax)makVrv::DtWeatherPrecipitationShaftprotectedvirtual
computeSortDepth(const osg::Vec3 &reference)makVrv::DtWeatherPrecipitationShaftprotectedvirtual
culled() const makVrv::DtWeatherPrecipitationShaftvirtual
cullUpdate(const osg::Vec3d &camPos, const osg::Matrixd &viewMatrixI, const std::vector< osg::Vec4d > &cullingPlanes, DtJobSplitter *jobSplitter)makVrv::DtWeatherPrecipitationShaftvirtual
draw(DtWeatherPrecipitationShaft::DrawData &drawData)makVrv::DtWeatherPrecipitationShaftvirtual
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
DtWeatherPrecipitationShaft()=deletemakVrv::DtWeatherPrecipitationShaft
DtWeatherPrecipitationShaft(const DtWeatherPrecipitationShaft &other)=deletemakVrv::DtWeatherPrecipitationShaft
DtWeatherPrecipitationShaft(makVrv::DtDe &de)makVrv::DtWeatherPrecipitationShaftprotected
DtWeatherPrecipitationShaftFactory classmakVrv::DtWeatherPrecipitationShaftfriend
enabled() const makVrv::DtWeatherPrecipitationShaftvirtual
fillSortedParticles()makVrv::DtWeatherPrecipitationShaftprotectedvirtual
init()makVrv::DtWeatherPrecipitationShaftvirtual
isPositionAboveArea(const osg::Vec3d &position)makVrv::DtWeatherPrecipitationShaftvirtual
isSphereVisible(const std::vector< osg::Vec4d > &planes, const osg::Vec3d &center, double radius) const makVrv::DtWeatherPrecipitationShaftprotectedvirtual
myBaseColormakVrv::DtWeatherPrecipitationShaftprotected
myBoundsCornerRadiusmakVrv::DtWeatherPrecipitationShaftprotected
myBoundsXmakVrv::DtWeatherPrecipitationShaftprotected
myBoundsYmakVrv::DtWeatherPrecipitationShaftprotected
myBoundsZmakVrv::DtWeatherPrecipitationShaftprotected
myCulledmakVrv::DtWeatherPrecipitationShaftprotected
myDemakVrv::DtWeatherPrecipitationShaftprotected
myEnabledmakVrv::DtWeatherPrecipitationShaftprotected
myIntensitymakVrv::DtWeatherPrecipitationShaftprotected
myMeshGroupmakVrv::DtWeatherPrecipitationShaftprotected
myParticleActiveCountmakVrv::DtWeatherPrecipitationShaftprotected
myParticlePoolCountmakVrv::DtWeatherPrecipitationShaftprotected
myParticlesmakVrv::DtWeatherPrecipitationShaftprotected
myParticleWidthmakVrv::DtWeatherPrecipitationShaftprotected
myPositionmakVrv::DtWeatherPrecipitationShaftprotected
myRandomNumberGenmakVrv::DtWeatherPrecipitationShaftprotected
myRandomSeedmakVrv::DtWeatherPrecipitationShaftprotected
myRotationmakVrv::DtWeatherPrecipitationShaftprotected
mySortJobmakVrv::DtWeatherPrecipitationShaftprotected
mySortJobDatamakVrv::DtWeatherPrecipitationShaftprotected
myVaoManagermakVrv::DtWeatherPrecipitationShaftprotected
myWindDirectionRadmakVrv::DtWeatherPrecipitationShaftprotected
myWindSpeedMpsmakVrv::DtWeatherPrecipitationShaftprotected
operator=(const DtWeatherPrecipitationShaft &other)=deletemakVrv::DtWeatherPrecipitationShaft
positionInBounds2D(const float x, const float y, const osg::Vec3 &bounds)makVrv::DtWeatherPrecipitationShaftprotectedvirtual
releaseGLObjects(osg::State *state) const makVrv::DtWeatherPrecipitationShaftvirtual
runSort(const osg::Vec3 &localCamPos)makVrv::DtWeatherPrecipitationShaftvirtual
setBaseColor(const DtVector &color)makVrv::DtWeatherPrecipitationShaftvirtual
setBounds(const DtVector &bounds, float cornerRadius)makVrv::DtWeatherPrecipitationShaftvirtual
setEnabled(bool enabled)makVrv::DtWeatherPrecipitationShaftvirtual
setIntensity(const float intensity)makVrv::DtWeatherPrecipitationShaftvirtual
setTransform(const osg::Vec3d &position, const osg::Matrixd &rotation)makVrv::DtWeatherPrecipitationShaftvirtual
setWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherPrecipitationShaftvirtual
theSortBackToFront(const void *arg0, const void *arg1)makVrv::DtWeatherPrecipitationShaftprotectedstatic
theSortJob(void *data)makVrv::DtWeatherPrecipitationShaftprotectedstatic
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual
~DtWeatherPrecipitationShaft()makVrv::DtWeatherPrecipitationShaftvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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