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VR-Forces 5.0.2 Developer's Guide
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This is the complete list of members for makVrv::TextureApplyAttribute, including all inherited members.
| addTexture(size_t index, DtGlSimpleTexture *texture) | makVrv::TextureApplyAttribute | virtual |
| apply(osg::State &state) const | makVrv::TextureApplyAttribute | virtual |
| compare(const StateAttribute &sa) const | makVrv::TextureApplyAttribute | virtual |
| MapTexUnitToTextures typedef | makVrv::TextureApplyAttribute | protected |
| myMapTexUnitToTextures | makVrv::TextureApplyAttribute | protected |
| operator=(const TextureApplyAttribute &) | makVrv::TextureApplyAttribute | private |
| releaseGLObjects(osg::State *state) const | makVrv::TextureApplyAttribute | virtual |
| removeTexture(size_t index, DtGlSimpleTexture *texture) | makVrv::TextureApplyAttribute | virtual |
| texture(size_t index) | makVrv::TextureApplyAttribute | virtual |
| TextureApplyAttribute() | makVrv::TextureApplyAttribute | |
| TextureApplyAttribute(const TextureApplyAttribute ©, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | makVrv::TextureApplyAttribute | |
| ~TextureApplyAttribute() | makVrv::TextureApplyAttribute | virtual |