9 #include <vrfGuiNetworkCommon/vrfComponentProcessorInterface.inl>
13 #include <vrfGuiCore/DtCloudLayerProcessObjectAgent.hpp>
17 class DtAgentManagerInterface;
35 virtual void createAndSendState(
const std::set<const DtFrameStateInterface*>& interfaces,
36 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
40 static const char*
ProcessorName() {
return "DtCloudLayerStateProcessor"; };
53 virtual bool setState(
const std::set<const DtFrameStateInterface*>& interfaces,
FrameStateData& baseState)
const;
59 typedef std::map<makVrv::DtUniqueID, FrameStateData>
Cache;
Contains makVrv::DtSimDataProcessorInterface class.
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: cloudLayerStateProcessor.h:63
std::map< makVrv::DtUniqueID, FrameStateData > Cache
Definition: cloudLayerStateProcessor.h:59
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: cloudLayerStateProcessor.h:41
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
Class to transfer DtStateData for iff objects into entity sim data.
Definition: cloudLayerStateProcessor.h:23
Cache myCache
Definition: cloudLayerStateProcessor.h:60
static const char * ProcessorName()
Definition: cloudLayerStateProcessor.h:40
DtVrlinkSimulatedCloudLayerState cloudLayerStateData
Definition: cloudLayerStateProcessor.h:49
std::set< const DtFrameStateInterface * > FrameStateInterfaces
Definition: cloudLayerStateProcessor.h:47
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
Definition: cloudLayerStateProcessor.h:45
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:282
Definition: vrlinkSimulatedCloudLayerState.h:21
FrameStateInterfaces frameStateInterfaces
Definition: cloudLayerStateProcessor.h:48
Definition: vrfComponentProcessorInterface.h:31
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:71