12 #include <matrix/vlVector.h>
13 #include <matrix/3dBoundingVolume.h>
15 #include <QtWidgets/QDialog>
39 virtual void initializeEntities();
41 virtual void processNextEntity();
55 Dt3dBoundingVolume
bv;
QPushButton * myButton
Definition: computeBoundingVolumeAndSupportPoints.h:44
Dt3dBoundingVolume bv
Definition: computeBoundingVolumeAndSupportPoints.h:55
DtVector right
Definition: computeBoundingVolumeAndSupportPoints.h:54
QLabel * myLabel
Definition: computeBoundingVolumeAndSupportPoints.h:45
std::map< std::string, std::string > myEntitiesToProcess
Definition: computeBoundingVolumeAndSupportPoints.h:59
QProgressBar * myProgressBar
Definition: computeBoundingVolumeAndSupportPoints.h:46
This class will allow editing of the assembly items that apply to rolling up assemblies.
Definition: computeBoundingVolumeAndSupportPoints.h:27
Definition: computeBoundingVolumeAndSupportPoints.h:52
std::map< std::string, BVSPInfo > myEntityDefinitions
Definition: computeBoundingVolumeAndSupportPoints.h:58
makVrv::DtDe & myDe
Definition: computeBoundingVolumeAndSupportPoints.h:49
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33
int myModelSet
Definition: computeBoundingVolumeAndSupportPoints.h:50