47 virtual void incrementTimeSinceDestroyed(
const double& timeIncrement);
48 virtual void setTimeSinceDestroyed(
const double& time);
49 virtual double timeSinceDestroyed()
const;
51 virtual void setNumExplosionsCreated(
int i);
52 virtual int numExplosionsCreated()
const;
55 virtual void setIsInvulnerable(
bool i);
56 virtual bool isInvulnerable()
const;
Holds data and provides accessors pertinent to damage adjudication. E.g. time destroyed.
Definition: damageAdjudicationPSR.h:18
virtual void postGetSelf()
Called after either version of getSelf (mtl or environment). Default is no-op.
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myIsInvulnerable
Definition: damageAdjudicationPSR.h:75
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwInt myNumExplosionsCreated
Indicates the number of explosions caused by destruction that have been created since it was last des...
Definition: damageAdjudicationPSR.h:73
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtRwReal myTimeSinceDestroyed
Keeping track of how long we've been destroyed.
Definition: damageAdjudicationPSR.h:70