11 #include <vlpi/simulationAddress.h>
20 class DtDebugDrawConnectorInterface;
41 virtual void connectionRequest(DtSimulationAddress& simEngine);
44 virtual void disconnectionRequest(DtSimulationAddress& simEngine);
46 virtual void setPort(
unsigned int port);
48 virtual unsigned int port()
const;
50 virtual const DtSimulationAddress& simAddress()
const;
52 virtual bool connected()
const;
54 virtual void setConnected(
bool value);
DtSimulationAddress mySimEngine
Simulation engine selected to connect (back end)
Definition: debugDrawConnectorLogic.h:65
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
unsigned int myPort
Port selected to connected to debugDrawRender (front end)
Definition: debugDrawConnectorLogic.h:63
Contains makVrf::DtDebugDrawConnectorLogic class. This class is trigger by the DebugDrawConnectorPage...
Definition: debugDrawConnectorLogic.h:31
DtDebugDrawConnectorInterface * myInterface
Keep a pointer to the interface.
Definition: debugDrawConnectorLogic.h:61
makVrv::DtDe & myDe
Keep a pointer to the DtDe.
Definition: debugDrawConnectorLogic.h:59
Definition: debugDrawConnectorInterface.h:25
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
bool myConnected
Are we currently connected.
Definition: debugDrawConnectorLogic.h:67
double myMaxQueryDistance
Max distance from the center point of the frustum (in meters)
Definition: debugDrawConnectorLogic.h:69