12 #include <vlpi/simulationAddress.h>
21 class DtDebugDrawNavMeshInterface;
39 virtual void drawNavMesh(
const DtSimulationAddress& simEngine,
const std::string& profileString);
41 virtual void deleteNavMesh(
const DtSimulationAddress& simEngine,
const std::string& profileString);
43 virtual void setNavMeshColor(
bool value);
45 virtual void setNavMeshColorAlpha(
float alpha);
47 virtual void setNavMeshOffset(
float offset);
Contains makVrf::DtDebugDrawCommonLogic class. This class contain the common function for DtDebugDraw...
Definition: debugDrawCommonLogic.h:29
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
float myColorAlpha
Definition: debugDrawNavMeshLogic.h:54
Definition: debugDrawNavMeshInterface.h:22
makVrv::DtDe & myDe
Definition: debugDrawNavMeshLogic.h:51
bool myNavMeshColor
Definition: debugDrawNavMeshLogic.h:53
float myOffset
Definition: debugDrawNavMeshLogic.h:55
Contains makVrf::DtDebugDrawNavMeshLogic class. This class is trigger by the DebugDrawNavMeshPage dia...
Definition: debugDrawNavMeshLogic.h:31
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtDebugDrawNavMeshInterface * myInterface
Definition: debugDrawNavMeshLogic.h:52
voidpf uLong offset
Definition: ioapi.h:42