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exampleDynamicDrawPlugin.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
7 
8 #ifndef exampleDynamicDrawPlugin_h_
9 #define exampleDynamicDrawPlugin_h_
10 
11 // Get proper local export symbol
12 #ifdef _WIN32
13 #ifdef EXAMPLEDYNAMICDRAW_EXPORTS
14 #define DT_DLL_EXAMPLEDYNAMICDRAW __declspec ( dllexport )
15 #else
16 #define DT_DLL_EXAMPLEDYNAMICDRAW __declspec ( dllimport )
17 #endif
18 #else
19 #define DT_DLL_EXAMPLEDYNAMICDRAW
20 #endif
21 
22 // Setup proper plugin export symbol
23 #define DT_DE_PLUGIN_EXPORT_MACRO DT_DLL_EXAMPLEDYNAMICDRAW
24 
25 // Declare & export the plugin initialization function (bool initDeModule(DtDe* de))
26 #include <vrvCore/exportPlugin.h>
27 
28 using namespace makVrv;
29 
30 // Work function for the plugin initialization
32 
33 // Callback to create the DtExampleModelManager which handles cube creation
34 void createModelManager(DtDe* de);
35 
36 #endif
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
#define DT_DLL_EXAMPLEDYNAMICDRAW
Definition: exampleDynamicDrawPlugin.h:19
void createModelManager(DtDe *de)
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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