12 #include "vlutil/vlString.h"
39 virtual const char*
type()
const;
55 double range,
double objectRadius);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
This controller is responsible for creating new engineering objects.
Definition: fascamController.h:16
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
This controller is responsible for creating new engineering objects.
Definition: createEngineeringObjectController.h:24
virtual void clearTask()
If constructing object, inform it that construction is being stopped.
virtual void moveInRange(const DtSimObject *obj, double range, double objectRadius)
Moves the entity within the specified range of the object.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
virtual bool init()
Initializes the controller.
DtCreateEngineeringObjectController & operator=(const DtCreateEngineeringObjectController &orig)
Not implemented.
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
class DtLocalVertexList:
Definition: localVertexList.h:20
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86