VR-Forces 5.0.2 Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
fixedWingDefaultController.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 1999-2003 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 
12 #pragma once
13 
15 
16 class DtString;
18 class DtSimMessage;
19 
36 {
37 
38 public:
39 
43  DtSimulationServices* simManager, DtComponentDescriptor* desc = 0,
44  DtReaderWriterRegistry* parentRegistry = 0);
45 
48 
50  virtual bool init();
51 
53  virtual void tick();
54 
57  virtual const char* type() const;
58 
61  virtual double radius() const;
62  virtual void setRadius(double radius);
63 
66  virtual bool clockwise() const;
67  virtual void setClockwise(bool clockwise);
68 
72  static DtSimComponent * creator(const DtString& name,
73  DtLocalObject* owner,
74  DtSimulationServices* simManager,
75  DtComponentDescriptor* desc = 0,
76  DtReaderWriterRegistry* parentRegistry = 0);
77 
80  virtual DtSimObjectReference waypoint() const;
81 
84  virtual bool postAddComponentsInit();
85 
87  static void orbitTaskCallback(DtSimMessage* msg, void* usr);
88 
92  virtual void processOrbitTask(DtSimMessage* msg);
93 
94 protected:
96  virtual void registerTaskMsgCallbacks();
97 
99  virtual void updateTaskVisualizations();
100 
101 protected:
105 
106 protected:
108  const double UpdateOrbitTaskVisualizationsPeriod = 1;
109 
110 private:
113 
117 };
118 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void tick()
Only gets actuator values the first time it's called. Call lookupAndCacheProcessSR(), to look up myProcessState, if it hasn't already been found.
virtual bool init()
Initializes myFixedWingEntityState.
virtual void registerTaskMsgCallbacks()
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtFixedWingPilotController is a controller that models the capabilities of a fixed-wing pilot...
Definition: fixedWingPilotController.h:47
virtual void updateTaskVisualizations()
update visualizations
double myUpdateOrbitTaskVisualizationsDelay
Accumulates the time since the last orbit task visualizations update. The time is updated every tick...
Definition: fixedWingDefaultController.h:104
const DtFixedWingPilotController & operator=(const DtFixedWingPilotController &orig)
assignment operator; not implemented
virtual bool postAddComponentsInit()
Calls lookupAndCacheProcessSR(), to look up our process state repository after all of the components ...
File: simMsg.h.
Definition: simMessage.h:35
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtFixedWingDefaultController is a controller used to direct a fixed wing entity to loiter when it is ...
Definition: fixedWingDefaultController.h:35
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)