16 #include <vlutil/vlString.h>
17 #include <matrix/vlVector.h>
49 virtual const char*
type()
const;
69 virtual void stop(
bool success =
true)
override;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
Overrides this so it can register it's interest in MoveAlong commands.
virtual void stop(bool success=true) override
Overrides to advance to the next vertex rather then actually stop when a vertex is reached...
virtual DtSimTaskStatePtr currentTaskState() const
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtGroundMoveAlongControllerComponent is a controller that models movement of a ground entity along a ...
Definition: groundMoveAlongControllerComponent.h:25
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtGroundPatrolRouteController is a controller that models patrolling along route behavior for ground ...
Definition: groundPatrolRouteController.h:30
Definition: readerWriterRegistry.h:39
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
File: simMsg.h.
Definition: simMessage.h:35
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtGroundMoveAlongControllerComponent & operator=(const DtGroundMoveAlongControllerComponent &orig)
assignment operator
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86