20 class DtObjectIdOutputPort;
33 const DtString& rwName = DtString::nullString(),
38 const DtString& rwName = DtString::nullString(),
49 const DtString& rwName = DtString::nullString(),
58 virtual void setEntityToFollow(
const DtUUID&);
65 virtual void setFollowingOffsetVector(
const DtVector& offsetVector);
66 virtual const DtVector& followingOffsetVector()
const;
72 virtual void setControlObject(
const DtUUID&);
83 virtual void setWorldDestination(
const DtVector& destination);
84 virtual const DtVector& worldDestination()
const;
93 virtual void setLocalDestinationVelocity(
const DtVector& velocity);
94 virtual const DtVector& localDestinationVelocity()
const;
99 virtual void setDestinationSetTime(
const double time);
100 virtual const double destinationSetTime()
const;
105 virtual void setDisembarkSubtaskId(
const int id);
106 virtual const int disembarkSubtaskId()
const;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
DtRwVector myWorldDestination
World point for move to location tasks.
Definition: humanFollowPSR.h:134
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
DtRwVector myLocalDestinationVelocity
The vector describing the velocity of the smoothed movement target point during the last tick...
Definition: humanFollowPSR.h:138
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
DtRwVector myOffsetVector
Definition: humanFollowPSR.h:124
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtRwSimObjectReference myEntityToFollow
From DtGroundFollowEntityController (gndFollwCtl.h)
Definition: humanFollowPSR.h:123
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
class DtHumanFollowPSR:
Definition: humanFollowPSR.h:27
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
DtRwReal myDestinationSetTime
The time that the local destination was last set.
Definition: humanFollowPSR.h:140
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtRwSimObjectReference myControlObject
From DtGroundMoveToControllerComponent (gndMvToCntlr.h)
Definition: humanFollowPSR.h:131
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwInt myDisembarkSubtaskId
Id for disembark subtask.
Definition: humanFollowPSR.h:143
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86