14 #include "indirectArtilleryWidget.hpp"
24 class DtSimObjectEntry;
32 struct DtVrlinkSimulatedEnvironmentProcess;
50 virtual void setupGui();
53 virtual void initConnections();
62 virtual void slot_overlayVisibilityChanged(
const std::string& layer,
int);
65 virtual void slot_overlayAdded(
const std::string&);
68 virtual void slot_overlayRemoved(
const std::string&);
78 virtual void createArea();
81 virtual void deleteArea();
84 virtual void editArea();
95 virtual void onIndirectArtilleryLayerVisibilityChanged();
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Contains makVrv:DtSelectionManager class.
Contains makVrv::DtStateView class.
Contains makVrv::DtVirtualBaseClass class.
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Data container for Indirect Artillery. Should contain nothing but mutators, accessors and data...
Definition: ifModifyIndirectArtilleryObject.h:28
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32