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missileTargetController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
12 
14 class DtMissileTargetControllerComponentDescriptor;
16 
20 {
21 private:
22  //Not Implemented.
24  //Not Implemented.
26  //Not Implemented.
28 
29 public:
30 
31  //\copydoc DtSimComponent(const DtString&,DtLocalObject*,DtSimulationServices*,
32  //DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)
34  DtLocalObject* owner,
35  DtSimulationServices* simManager,
36  DtComponentDescriptor* desc = NULL,
37  DtReaderWriterRegistry* parentRegistry = NULL);
38 
39  virtual ~DtMissileTargetController();
40 
41  //Initial setup of component after creation.
42  virtual bool init();
43 
44  //Creates the process state repository for this component.
45  virtual bool createPSR();
46 
47  //\copydoc DtSimComponent::type()
48  //\return DtTurnAndMoveControllerType.
49  virtual const char* type() const;
50 
51  //Main processing for component.
52  virtual void tick();
53 
54 protected:
55 
57  virtual double launchTime() const;
58 
61  virtual double initialLaunchTime() const;
62 
64  virtual double moveOutHeading() const;
65 
67  virtual std::string scriptedMovementObject() const;
68 
69  virtual void preFirstTickInit();
70 
71 public:
72 
73  //\copydoc DtSimComponent(const DtString&,DtLocalObject*,DtSimulationServices*,
74  //DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)
75  //\return New instance of this class.
76  static DtSimComponent * creator(const DtString& name,
77  DtLocalObject* owner,
78  DtSimulationServices* simManager,
79  DtComponentDescriptor* desc = 0,
80  DtReaderWriterRegistry* parentRegistry = 0);
81 
82 protected:
84  virtual void createObjectForPhase(int phase);
85 
87  virtual DtTaitBryan launchOrientation(const DtScriptedMovementPhase& phase) const;
88 
90  virtual void setup();
91 
92 protected:
95  bool myValid;
98 };
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMissileTargetControllerPSR * myProcessState
Definition: missileTargetController.h:93
DtScriptedMovementObject myScriptedMovementObject
Definition: missileTargetController.h:94
DtTacticalGraphicLocalObjectFacade myTacticalGraphicLocalObjectFacade
Definition: missileTargetController.h:97
bool myValid
Definition: missileTargetController.h:95
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: missileTargetControllerPSR.h:17
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual bool init()
Calls setRadio()
The DtMissileTargetController will wait until the specified simulation time to launch a missile to fo...
Definition: missileTargetController.h:19
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
bool myNeedsSetup
Definition: missileTargetController.h:96
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:23
DtScriptedMovementObject class is a container that describes a scripted movement file and phases for ...
Definition: scriptedMovementObject.h:192
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtScriptedMovementObject will contain information about an object that can be used for scripted m...
Definition: scriptedMovementObject.h:38
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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