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newTacticalGraphicEntryWidgetLogic.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
16 #include <vrfutil/rwVectorList.h>
17 
20 
22 #include <matrix/vlVector.h>
23 #include <vlpi/entityType.h>
24 
25 namespace makVrv
26 {
27  class DtDe;
28 }
29 
30 namespace makVrf
31 {
32  class DtLocationEntryWidgetInterface;
33  class DtLocationEntryEventProcessor;
34 
36  {
37  public:
39 
40  //DTOR
42 
43  public:
44 
46  virtual void init();
47 
49  virtual const DtRwVectorList& vertices() const;
50 
52  virtual void setVertices(const DtRwVectorList&);
53 
54  virtual const DtEntityType& entityType() const;
55 
56  virtual void setEntityType(const DtEntityType& t);
57 
60  virtual void processDefineObject();
61 
64  virtual bool isValid() const;
65 
68  virtual void processClose();
69 
71  virtual void slot_objectDefined(const DtVrfObjectManipulationHandlerBaseClass::ObjectManipulationData&);
72 
74  virtual void slot_stoppedObjectDefinition();
75 
76  virtual void setVertices(const std::vector<DtVector>& positions);
77 
78  protected:
79 
81  void clearVertices();
82 
84 
87 
89  DtEntityType myEntityType;
90  };
91 }
DtNewTacticalGraphicEntryWidget * myWidget
Definition: newTacticalGraphicEntryWidgetLogic.h:85
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Contains the DtSharedDisplayUnitsSettings class declaration.
DtEntityType myEntityType
Definition: newTacticalGraphicEntryWidgetLogic.h:89
Definition: vrfObjectFacadeInterface.h:53
DtVrfObjectFacadeInterface * myFacadeInterface
Definition: newTacticalGraphicEntryWidgetLogic.h:86
Definition: newTacticalGraphicEntryWidget.h:36
Private to this class.
Definition: newTacticalGraphicEntryWidgetLogic.h:35
Definition: vrfObjectManipulationHandlerBaseClass.h:492
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtRwVectorList myVertices
Definition: newTacticalGraphicEntryWidgetLogic.h:88
class DtRwVectorList:
Definition: rwVectorList.h:22
makVrv::DtDe & myDe
Definition: newTacticalGraphicEntryWidgetLogic.h:83

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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