50 virtual bool hostileFireOnly()
const;
51 virtual void setHostileFireOnly(
const bool );
virtual DtComponentDescriptor * clone(DtReaderWriterRegistry *parentRegistry=0) const
DtNonLethalDamageActuatorDescriptor is used to specify the parameters for the DtNonLethalDamageActuat...
Definition: nonLethalDamageActuatorDescriptor.h:16
DtActuatorComponentDescriptor & operator=(const DtActuatorComponentDescriptor &orig)
assignment
Definition: symbolString.h:20
#define DT_DLL_vrfobjparam
This file is used to determine how to build.
Definition: vrfobjparamDefines.h:28
End User Description: DtActuatorComponentDescriptor contains parameters common to all actuator compon...
Definition: actuatorComponentDescriptor.h:47
virtual bool init()
Base class init does nothing, but will be called by createComponentDescriptor(), allowing derived cla...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual DtString type() const
Returns the type of component this descriptor describes. Used to create the descriptor on read from a...
DtRwBoolean myHostileFireOnly
Parameter Name: hostile-fire-only Parameter Description: If true, then detonations only cause damage ...
Definition: nonLethalDamageActuatorDescriptor.h:72
const DtDmgMunitionTable * myDamageModel
Parameter Name: damage-model Parameter Description: Table of munitions and their effect. Parameter Default Value: .
Definition: nonLethalDamageActuatorDescriptor.h:77
static DtComponentDescriptor * creator()
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtDmgMunitionTable is the parameter that specifies the damage model for an entity. An entity may choose not to have a damage model, so this class uses the setValueSpecified() capability of DtReaderWriter to support being an optional argument.
Definition: dmgMunitionTable.h:25