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orbatManager.h
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1 /*******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
9 
12 #include "vrfobjcore/simObject.h"
13 #include <vector>
15 #include <tbb/spin_mutex.h>
16 #include <tbb/recursive_mutex.h>
17 
18 class DtSimMessage;
19 class DtOrbatManagerNode;
20 class DtlInputStream;
21 class DtIsOrbatEnabledCommand;
22 class DtSetIsOrbatEnabledCommand;
24 class DtLocalObject;
26 
29 {
30 private:
34  DtOrbatManager(const DtOrbatManager& orig);
36  DtOrbatManager& operator=(const DtOrbatManager& orig);
37 
38 public:
40  {
41  public:
43  : myLock(node ? new tbb::recursive_mutex::scoped_lock(node->mutex()) : 0)
44  , myNode(node)
45  {
46  }
47 
49  : myLock(orig.myLock)
50  , myNode(orig.myNode)
51  {
52  }
53 
54  operator DtOrbatManagerNode*() { return myNode; };
55  operator const DtOrbatManagerNode*() const { return myNode; };
56 
57  DtOrbatManagerNode* operator->() { return myNode; };
58  const DtOrbatManagerNode* operator->() const { return myNode; };
59 
60  bool isValid() const { return (myLock.get() != 0); };
61  void release() { myLock->release(); myLock.reset(); };
62 
63  protected:
64  boost::shared_ptr<tbb::recursive_mutex::scoped_lock> myLock;
66  };
67 
68  typedef boost::unordered_map<DtUUID, DtOrbatManagerNode*> UUIDMap;
69 
71  {
73  {
74  subordinateChangedCallback.disconnect();
75  }
76 
78  boost::signals2::connection subordinateChangedCallback;
79  };
80 
81  typedef boost::unordered_map<DtUUID, OrbatInformation> OrbatMap;
82 
86  virtual ~DtOrbatManager();
87 
88  virtual bool init();
89 
91  virtual void closingScenario();
92 
94  virtual void setOrbatEnabled(bool);
95  virtual bool orbatEnabled() const;
96 
99  virtual DtOrbatDataList addOrUpdateObjectsInOrbat(const DtOrbatDataList&, int flags = DtIfOrbatOperation::IterateChildrenOnAdd);
100 
103  virtual DtOrbatDataList removeObjectsFromOrbat(const DtOrbatDataList&);
104 
107  virtual DtOrbatDataList removeObjectFromOrbat(const DtRwOrbatData&, bool onlyPublished = false);
108 
110  virtual void sendOrbatList(int requestId = 0);
111 
113  virtual void clearOrbat(bool send = false);
114 
116  virtual void mergeFrom(const DtOrbatManager& fromOm, bool sendNewList = false);
117 
119  virtual bool loadOrbat(const DtFilename&, bool send = false, bool clearOnLoad = true);
120  virtual bool loadOrbatFromZipFile(const DtFilename& scenarioZipFile, const std::string&, bool send = false, bool clearOnLoad = true);
121 
123  virtual bool loadOrbat(const std::string& str, bool send = false, bool clearOnLoad = true);
124 
126  virtual bool writeOrbat(const DtFilename&);
127 
129  virtual bool writeOrbat(std::string&);
130 
132  virtual LockedOrbatManagerNode addNode(const DtRwOrbatData&);
133 
134  virtual bool hasNode(const DtUUID&) const;
135  virtual LockedOrbatManagerNode lookupNodeByUUID(const DtUUID& id) const;
136 
139  virtual LockedOrbatManagerNode lookupNodeByMarkingText(const DtString&) const;
140 
141  const OrbatMap& nodes() const { return myOrbatNodes; };
142 
144  virtual DtOrbatDataList modifyOrbatObjects(const DtOrbatDataList&);
145 
148  virtual DtOrbatDataList modifyOrbatObject(const DtRwOrbatData&);
149 
155  virtual const DtLocalObject* createOrReturnSuperiorOf(const DtUUID&, const DtVector& locationOfSuperior = DtVector::zero(), bool forceCreate = false);
156 
158  virtual void createSubordinatesOfObject(const DtUUID&);
159 
161  virtual void tick();
162 
165  virtual void makeAllSimulationObjectsPartOfOrbat();
166 
167 protected:
169  virtual DtString trimNameForLength(int maxLength, const DtString&) const;
170 
172  virtual DtOrbatManagerNode* createOrbatManagerNode() const;
173 
175  virtual void processOrbatOperation(DtSimMessage* msg);
176  static void orbatOperationCallback(DtSimMessage* msg, void* usr);
177 
179  virtual void processOrbatResponse(DtSimMessage* msg);
180  static void orbatResponseCallback(DtSimMessage* msg, void* usr);
181 
184  virtual DtOrbatDataList createOrbatNodes(const DtRwOrbatData&, int flags = DtIfOrbatOperation::IterateChildrenOnAdd);
185 
186  virtual bool loadOrbat(DtlInputStream*, bool send);
187 
189  virtual DtString generateMarkingText(const DtEntityType&);
190 
191  static void vrfObjectAdded(const DtLocalObject*, void* usr);
192 
193  virtual void processSimObjectAdded(DtSimObjectReference ref, int flags = 0);
194  virtual void processSimObjectRemoved(DtSimObjectReference ref);
195  virtual bool objectShouldBeSavedToSimulationObjectGroup(const DtSimObject* obj) const;
196 
197  virtual void processSuperiorChanged(const DtSimObject*, const DtUUID& oldSuperior, const DtUUID& newSuperior);
198  virtual void processAddSuperior(const DtSimObject*, const DtUUID& superior);
199  virtual void processRemoveSuperior(const DtSimObject*, const DtUUID& superior);
200 
202  virtual void reorderOrbatNodesExcluding(LockedOrbatManagerNode);
203 
205  virtual void setOrbatNodeOrder(LockedOrbatManagerNode, int order, bool inserting = false);
206  virtual void insertOrbatNodeInOrder(LockedOrbatManagerNode, int order);
207 
208  virtual LockedOrbatManagerNode rootNodeForForce(int);
209 
210  virtual void processObjectDataChanged(const DtLocalObject*, int flag);
211 
213  virtual DtOrbatDataList setForceToSubordinatesOf(int force, const LockedOrbatManagerNode&) const;
214 
215  static void orbatNodeRemovedCallback(const DtOrgNodeCallbackInfo&, void*);
216  virtual void processOrbatNodeRemoved(const DtOrgNodeCallbackInfo&);
217 
218 protected:
220 
221  typedef std::vector<DtOrbatManagerNode*> OrbatNodeList;
222  typedef std::map<DtUUID, OrbatNodeList> UnparentedOrbatNodes;
223 
224  mutable tbb::recursive_mutex myOrbatNodesMutex;
227 
230 
232  std::map<std::string, int> myEntityTypeCounts;
233 
236 
237  tbb::spin_rw_mutex myRootNodeByForceMutex;
238  typedef std::map<int, DtOrbatManagerNode*> RootNodesByForce;
240 
241  DtIsOrbatEnabledCommand* myIsOrbatEnabledCommand;
242  DtSetIsOrbatEnabledCommand* mySetIsOrbatEnabledCommand;
243 
244  boost::signals2::scoped_connection mySimObjectAddedConnection;
245  boost::signals2::scoped_connection mySimObjectDeletedConnection;
246 
247  tbb::spin_mutex myModifiedNodesMutex;
248  std::set<DtUUID> myAddToOrbatOnNextAdd;
249 };
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: orbatManager.h:245
class DtLocalObjectManager:
Definition: localObjectManager.h:151
std::vector< DtRwOrbatData > DtOrbatDataList
Definition: rwOrbatData.h:93
Definition: ifOrbatOperation.h:34
UnparentedOrbatNodes myUnparentedOrbatNodes
Definition: orbatManager.h:225
boost::unordered_map< DtUUID, OrbatInformation > OrbatMap
Definition: orbatManager.h:81
tbb::spin_mutex myModifiedNodesMutex
Definition: orbatManager.h:247
std::map< int, DtOrbatManagerNode * > RootNodesByForce
Definition: orbatManager.h:238
LockedOrbatManagerNode(DtOrbatManagerNode *node)
Definition: orbatManager.h:42
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
This class handles all requests as they pertain to viewing or modifying the ORBAT.
Definition: orbatManager.h:28
std::map< std::string, int > myEntityTypeCounts
Number of items used by entity type so unique name can be generated when adding nodes to the orbat...
Definition: orbatManager.h:232
std::map< DtUUID, OrbatNodeList > UnparentedOrbatNodes
Definition: orbatManager.h:222
boost::unordered_map< DtUUID, DtOrbatManagerNode * > UUIDMap
Definition: orbatManager.h:68
LockedOrbatManagerNode(const LockedOrbatManagerNode &orig)
Definition: orbatManager.h:48
UUIDMap myModifiedNodes
Map of modified nodes to be sent off during a tick.
Definition: orbatManager.h:235
DtSetIsOrbatEnabledCommand * mySetIsOrbatEnabledCommand
Definition: orbatManager.h:242
tbb::recursive_mutex myOrbatNodesMutex
Definition: orbatManager.h:224
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: rwOrbatData.h:20
File: simMsg.h.
Definition: simMessage.h:35
virtual ~OrbatInformation()
Definition: orbatManager.h:72
void release()
Definition: orbatManager.h:61
std::vector< DtOrbatManagerNode * > OrbatNodeList
Definition: orbatManager.h:221
DtOrbatManagerNode * operator->()
Definition: orbatManager.h:57
OrbatMap myOrbatNodes
Definition: orbatManager.h:226
DtLocalObjectManager * myObjectManager
Definition: orbatManager.h:229
bool myIsOrbatEnabled
Definition: orbatManager.h:219
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
const DtOrbatManagerNode * operator->() const
Definition: orbatManager.h:58
Definition: orbatManager.h:39
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtSimulationServices * mySimulationServices
Definition: orbatManager.h:228
tbb::spin_rw_mutex myRootNodeByForceMutex
Definition: orbatManager.h:237
bool isValid() const
Definition: orbatManager.h:60
boost::signals2::connection subordinateChangedCallback
Definition: orbatManager.h:78
Contains the declaration of DtOrbatManagerNode, the class that represents a single node the hierarchy...
Definition: orbatManagerNode.h:18
Contains the declaration of DtOrganizationManagerNode, the class that represents a single node the hi...
Definition: organizationManagerNode.h:29
std::set< DtUUID > myAddToOrbatOnNextAdd
Definition: orbatManager.h:248
DtOrbatManagerNode * myNode
Definition: orbatManager.h:65
const OrbatMap & nodes() const
Definition: orbatManager.h:141
DtIsOrbatEnabledCommand * myIsOrbatEnabledCommand
Definition: orbatManager.h:241
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: orbatManager.h:244
DtOrbatManagerNode * node
Definition: orbatManager.h:77
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
RootNodesByForce myRootNodesByForce
Definition: orbatManager.h:239
Definition: orbatManager.h:70

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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