14 #include "vlpi/disEnums.h"
35 bool nextFrameIsDestroyed()
const;
37 void setNextFrameSmoking(
bool);
38 bool nextFrameSmoking()
const;
40 void setNextFrameFlaming(
bool);
41 bool nextFrameFlaming()
const;
43 void setNextFramePowerPlantOn(
bool);
44 bool nextFramePowerPlantOn()
const;
46 void setNextFrameTrailState(
int s);
47 int nextFrameTrailState()
const;
49 void setNextFrameLightState(
int state,
bool onOff);
50 bool nextFrameLightState(
int state)
const;
Thie DtNavigationLocalObjectFacadeInterface class is a wrapper around the DtNavigationLocalObjectDeco...
Definition: navigationLocalObjectFacade.h:15
virtual DtLocalObject * localObject() const =0
void setNextFrameDestroyed(bool)
This DtMovementLocalObjectFacadeInterface class will provide API functionality for objects that have ...
Definition: movementLocalObjectFacade.h:12
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
This DtAppearanceLocalObjectFacadeInterface class will provide API functionality for objects that hav...
Definition: appearanceLocalObjectFacade.h:15
virtual void setupDecorator()
This DtArticulatedPartsLocalObjectFacadeInterface class will provide API functionality for objects th...
Definition: articulatedPartsLocalObjectFacade.h:17
The DtRangeItemLocalObjectFacadeInterface class deals with range ring items for objects that support ...
Definition: rangeItemLocalObjectFacade.h:15
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86