17 #include <boost/signals2.hpp>
35 virtual void setActivated(
bool);
42 virtual void queueSimulationFunction(
const boost::function<
void ()>&
function);
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
DtVrfBackendManagerCallQueue myFunctionCallQueue
Definition: queuedManager.h:49
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
bool myActivated
Definition: queuedManager.h:50
Contains makVrv::DtLockedBufferedQueue class.
A locked buffered queue which allows multiple writers and a single reader. Internally the queue is st...
Definition: DtLockedBufferedQueue.h:24
Contains makVrv::DtVirtualBaseClass class.
makVrv::DtLockedBufferedQueue< boost::function< void()> > DtVrfBackendManagerCallQueue
Definition: queuedManager.h:38
The class that is the interface between the GUI and the back-end.
Definition: queuedManager.h:27
std::vector< boost::function< void()> > DtVrfBackendManagerCallList
Definition: queuedManager.h:39
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
makVrv::DtDe & myDe
Definition: queuedManager.h:48