9 #include <vlutil/vlString.h>
13 class DtSimulationAddress;
37 virtual void removeMonitorReference(
const DtString& resourceName,
38 const DtSimulationAddress& addr);
39 virtual void addMonitorReference(
const DtString& resourceName,
40 int iMonitorBy,
const DtFloat64& dMonitorPeriod,
const DtSimulationAddress& addr,
47 virtual void removeAllMonitorReferencesTo(
const DtSimulationAddress& simAddr);
53 virtual std::list<DtString> shouldPublishResources(
58 virtual void setNextPublicationPeriod(
double simTime,
virtual ~DtResourceMonitorInfo()
Definition: resourceMonitorInfo.h:31
DtResourceMonitorInfo()
Definition: resourceMonitorInfo.h:28
DtResourceMonitorInfo(DtLocalObject *lo)
Definition: resourceMonitorInfo.h:29
std::list< DtResourceCheckInfo > DtResourceCheckInfoList
Definition: resourceMonitorInfo.h:15
DtResourceCheckInfoList myMonitorResources
Definition: resourceMonitorInfo.h:63
const DtResourceCheckInfoList & monitorResources() const
Definition: resourceMonitorInfo.h:42
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtLocalObject * localObject() const
Definition: resourceMonitorInfo.h:35
DtLocalObject * myLocalObject
Definition: resourceMonitorInfo.h:62
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
Class: DtResourceMonitorInfo.
Definition: resourceMonitorInfo.h:25
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86