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tacticalGraphicCreatePaletteLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 
15 namespace makVrf
16 {
18  {
19 
20  public:
21 
25 
28 
29  virtual void setAllowCreateLocal(bool);
30  bool allowCreateLocal() const
31  {
32  return myAllowCreateLocal;
33  }
34 
35  protected:
38 
39  virtual void enablePalette(int terrainPatchOffset = 0);
40 
41  virtual bool includeModelOnPage(DtModelSetEntry* model) const;
42 
43  protected:
45  };
46 }
Definition: entityCreatePaletteLogic.h:95
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Definition: modelSetEntry.h:34
bool myAllowCreateLocal
Definition: tacticalGraphicCreatePaletteLogic.h:44
bool allowCreateLocal() const
Definition: tacticalGraphicCreatePaletteLogic.h:30
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Definition: tacticalGraphicCreatePaletteLogic.h:17
Abstract interface for the entity creation palette.
Definition: entityCreatePaletteInterface.h:29

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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