12 #include "vlutil/vlMachineTypes.h"
! Dense, puffy clouds rendered with GPU ray-casting
Definition: vrfCloudLayerStateEnums.h:24
! Big storm clouds.
Definition: vrfCloudLayerStateEnums.h:23
Definition: vrfCloudLayerStateEnums.h:16
! High, thicker and fibrous clouds that signal changing weather
Definition: vrfCloudLayerStateEnums.h:19
CloudLayerCloudType
Definition: vrfCloudLayerStateEnums.h:14
! Blowing Dust
Definition: vrfCloudLayerStateEnums.h:29
! DimondDust (ice Crystals)
Definition: vrfCloudLayerStateEnums.h:34
! Blowing Snow
Definition: vrfCloudLayerStateEnums.h:27
! Smoke
Definition: vrfCloudLayerStateEnums.h:32
! High planar cloud puffs
Definition: vrfCloudLayerStateEnums.h:18
! Low rain clouds that cover the sky
Definition: vrfCloudLayerStateEnums.h:20
! Low, puffy clouds on fair days
Definition: vrfCloudLayerStateEnums.h:21
! Haze
Definition: vrfCloudLayerStateEnums.h:33
const DtU32 DtCloudLightningPresentFlag
Definition: vrfCloudLayerStateEnums.h:38
! Sandstorm
Definition: vrfCloudLayerStateEnums.h:25
! Large cumulus clouds that could turn into a thunderhead
Definition: vrfCloudLayerStateEnums.h:22
! Ground fog
Definition: vrfCloudLayerStateEnums.h:26
! Cloud layer has not yet been defined
Definition: vrfCloudLayerStateEnums.h:17
! high, thin uniform planar cloud
Definition: vrfCloudLayerStateEnums.h:30
! Mist
Definition: vrfCloudLayerStateEnums.h:31
! Blowing Sand
Definition: vrfCloudLayerStateEnums.h:28