16 #include <matrix/vlVector.h>
23 class DtInteractionFacadeCollection;
35 virtual bool clampAtClosestPolygonOnPlacement()
const;
36 virtual bool canSetActivationTime()
const;
37 virtual bool needsEmbarkOnCheck()
const;
38 virtual bool canEmbark()
const;
49 virtual void initializeEventProcessor();
54 virtual void setLocationToSwitch(
const DtVector&);
55 const DtVector& locationToSwitch()
const {
return myLocationToSwitch; };
61 typedef DtVrfObjectManipulationHandlerCreator<DtVrfDynamicTerrainSwitchHandler>
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Instances of this class are the interface message content used to embark an object on the specified p...
Definition: ifEmbarkObject.h:22
The Master Scenario Settings Dialog.
Definition: vrfPointManipulationHandler.h:26
Definition: vrfObjectFacadeInterface.h:53
HandlerType
The type of handler this is.
Definition: vrfObjectManipulationHandlerBaseClass.h:52
Creation/edit of entity objects.
Definition: vrfDynamicTerrainSwitchHandler.h:26
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfDynamicTerrainSwitchHandler.h:33
DtVrfObjectManipulationHandlerCreator< DtVrfDynamicTerrainSwitchHandler > DtVrfDynamicTerrainSwitchHandlerCreator
Definition: vrfDynamicTerrainSwitchHandler.h:62
Contains makVrv::DtUniqueID type.
Definition: vrfObjectManipulationHandlerBaseClass.h:65
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70